Glinda of Oz: In Which Are Related the Exciting Experiences of Princess Ozma of Oz, and Dorothy, in Their Hazardous Journey to the Home of the Flatheads, and to the Magic Isle of the Skeezers, and How They Were Rescued from Dire Peril by the Sorcery of Glinda the GoodBaum, L. Frank (Lyman Frank)
Science
Glinda of Oz: In Which Are Related the Exciting Experiences of Princess Ozma of Oz, and Dorothy, in Their Hazardous Journey to the Home of the Flatheads, and to the Magic Isle of the Skeezers, and How They Were Rescued from Dire Peril by the Sorcery of Glinda the Good
Baum, L. Frank (Lyman Frank)
Adventure and adventurers -- Juvenile fiction; Animals, Mythical -- Juvenile fiction; Courage -- Juvenile fiction; Fantasy literature; Gale, Dorothy (Fictitious character) -- Juvenile fiction; Good and evil -- Juvenile fiction; Magic -- Juvenile fiction; Oz (Imaginary place) -- Juvenile fiction; Tri
"You are to lift the latch, open the door, and walk boldly into the
cottage. Do not be afraid of anything you see, for however you seem to
be threatened with dangers, nothing can harm you. The cottage is the
home of a powerful Yookoohoo, named Reera the Red, who assumes all
sorts of forms, sometimes changing her form several times in a day,
according to her fancy. What her real form may be we do not know. This
strange creature cannot be bribed with treasure, or coaxed through
friendship, or won by pity. She has never assisted anyone, or done
wrong to anyone, that we know of. All her wonderful powers are used
for her own selfish amusement. She will order you out of the house but
you must refuse to go. Remain and watch Reera closely and try to see
what she uses to accomplish her transformations. If you can discover
the secret whisper it to us and we will then tell you what to do
next."
"That sounds easy," returned Ervic, who had listened carefully. "But
are you sure she will not hurt me, or try to transform me?"
"She may change your form," replied the goldfish, "but do not worry if
that happens, for we can break that enchantment easily. You may be
sure that nothing will harm you, so you must not be frightened at
anything you see or hear."
Now Ervic was as brave as any ordinary young man, and he knew the
fishes who spoke to him were truthful and to be relied upon,
nevertheless he experienced a strange sinking of the heart as he
picked up the kettle and approached the door of the cottage. His hand
trembled as he raised the latch, but he was resolved to obey his
instructions. He pushed the door open, took three strides into the
middle of the one room the cottage contained, and then stood still and
looked around him.
The sights that met his gaze were enough to frighten anyone who had
not been properly warned. On the floor just before Ervic lay a great
crocodile, its red eyes gleaming wickedly and its wide open mouth
displaying rows of sharp teeth. Horned toads hopped about; each of the
four upper corners of the room was festooned with a thick cobweb, in
the center of which sat a spider as big around as a washbasin, and
armed with pincher-like claws; a red-and-green lizard was stretched at
full length on the window-sill and black rats darted in and out of the
holes they had gnawed in the floor of the cottage.
But the most startling thing was a huge gray ape which sat upon a
bench and knitted. It wore a lace cap, such as old ladies wear, and a
little apron of lace, but no other clothing. Its eyes were bright and
looked as if coals were burning in them. The ape moved as naturally as
an ordinary person might, and on Ervic's entrance stopped knitting and
raised its head to look at him.
"Get out!" cried a sharp voice, seeming to come from the ape's mouth.
Ervic saw another bench, empty, just beyond him, so he stepped over
the crocodile, sat down upon the bench and carefully placed the kettle
beside him.
"Get out!" again cried the voice.
Public-domain text, read in full here on John Shaqi.
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