Base-ball : $b How to become a player, with the origin, history and explanation of the gameWard, John Montgomery
History
Base-ball : $b How to become a player, with the origin, history and explanation of the game
Ward, John Montgomery
Baseball
The third baseman should go after not only all hits coming within his
position proper, but also all slow hits toward short-stop, for the
latter is sometimes unable to field such hits in time to make the
putout, on account of the longer distance he plays from the home base.
The baseman should, however, avoid useless interference with the short-
stop, and he should not put down one hand or otherwise balk that player
on a hit plainly within the latter's reach.
Having stopped a batted ball, he should throw it as quickly as possible
after having regained his balance, so that if the aim be slightly
inaccurate the first baseman may have time to leave the base and return.
If there is a runner on first, the baseman's throw will be to second;
this will, at least, cut off the runner from first, and possibly a
double play may be made, if the ball can be sent to first ahead of the
striker. If there are runners on both first and second at the time of
the hit, he may either throw to second for the double play as before,
taking the chance of catching two men, or he may make sure of one man by
simply touching the third base, forcing out the runner from second.
Finally, there may be a runner on third and not more than one out, in
which case, if the runner on third starts home, he will usually try to
cut him off by a throw to the catcher, though possibly he may still deem
it best to throw to some other base. In any case, what is the best play
he must determine for himself, and he will expedite his decision by
having a thorough understanding of the situation before the play arises.
The third baseman should receive a signal from the catcher when the
latter intends throwing to him to catch a runner "napping." The runner
always takes considerable ground in order to score on a slow hit to the
in-field, or on a short passed ball. By a signal, received before the
pitcher delivers the ball, the baseman knows that the catcher will
throw, and during the delivery he gets to the base to receive it. And
here, again, the best base runners are oftenest caught because they take
the most ground. If the batter hits at the ball the runner takes an
extra start, and a quick throw to the base will very often catch him
before he can get back. It should, therefore, be understood that, in
every case when the batter strikes at the ball and misses it, the
catcher will throw to third, whether or not he has previously given the
signal. In touching a runner the baseman must not run away from him; he
must expect to get spiked occasionally, for, if he is thinking more of
his own safety than of making the put-out, he will lose many plays by
allowing runners to slide under or around him.
CHAPTER VIII. THE SHORT-STOP.
Public-domain text, read in full here on John Shaqi.
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