Glinda of Oz: In Which Are Related the Exciting Experiences of Princess Ozma of Oz, and Dorothy, in Their Hazardous Journey to the Home of the Flatheads, and to the Magic Isle of the Skeezers, and How They Were Rescued from Dire Peril by the Sorcery of Glinda the Good — John Shaqi
Glinda of Oz: In Which Are Related the Exciting Experiences of Princess Ozma of Oz, and Dorothy, in Their Hazardous Journey to the Home of the Flatheads, and to the Magic Isle of the Skeezers, and How They Were Rescued from Dire Peril by the Sorcery of Glinda the GoodBaum, L. Frank (Lyman Frank)
Science
Glinda of Oz: In Which Are Related the Exciting Experiences of Princess Ozma of Oz, and Dorothy, in Their Hazardous Journey to the Home of the Flatheads, and to the Magic Isle of the Skeezers, and How They Were Rescued from Dire Peril by the Sorcery of Glinda the Good
Baum, L. Frank (Lyman Frank)
Adventure and adventurers -- Juvenile fiction; Animals, Mythical -- Juvenile fiction; Courage -- Juvenile fiction; Fantasy literature; Gale, Dorothy (Fictitious character) -- Juvenile fiction; Good and evil -- Juvenile fiction; Magic -- Juvenile fiction; Oz (Imaginary place) -- Juvenile fiction; Tri
"I think I see a boat yonder on the shore," said Ojo the Munchkin boy,
pointing to a place around the edge of the lake. "If we could get
that boat and row all over the lake, calling to the magic fishes, we
might be able to find them."
"Let us go to the boat," said the Wizard.
They walked around the lake to where the boat was stranded upon the
beach, but found it empty. It was a mere shell of blackened steel,
with a collapsible roof that, when in position, made the submarine
water-tight, but at present the roof rested in slots on either side of
the magic craft. There were no oars or sails, no machinery to make the
boat go, and although Glinda promptly realized it was meant to be
operated by witchcraft, she was not acquainted with that sort of
magic.
"However," said she, "the boat is merely a boat, and I believe I can
make it obey a command of sorcery, as well as it did the command of
witchcraft. After I have given a little thought to the matter, the
boat will take us wherever we desire to go."
"Not all of us," returned the Wizard, "for it won't hold so many. But,
most noble Sorceress, provided you can make the boat go, of what use
will it be to us?"
"Can't we use it to catch the three fishes?" asked Button Bright.
"It will not be necessary to use the boat for that purpose," replied
Glinda. "Wherever in the lake the enchanted fishes may be, they will
answer to my call. What I am trying to discover is how the boat came
to be on this shore, while the island on which it belongs is under
water yonder. Did Coo-ee-oh come here in the boat to meet the
Flatheads before the island was sunk, or afterward?"
No one could answer that question, of course; but while they pondered
the matter three young men advanced from the line of trees, and
rather timidly bowed to the strangers.
"Who are you, and where did you come from!" inquired the Wizard.
"We are Skeezers," answered one of them, "and our home is on the Magic
Isle of the Lake. We ran away when we saw you coming, and hid behind
the trees, but as you are Strangers and seem to be friendly we decided
to meet you, for we are in great trouble and need assistance."
"If you belong on the island, why are you here?" demanded Glinda.
So they told her all the story: How the Queen had defied the Flatheads
and submerged the whole island so that her enemies could not get to it
or destroy it; how, when the Flatheads came to the shore, Coo-ee-oh
had commanded them, together with their friend Ervic, to go with her
in the submarine to conquer the Su-dic, and how the boat had shot out
from the basement of the sunken isle, obeying a magic word, and risen
to the surface, where it opened and floated upon the water.
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