Glinda of Oz: In Which Are Related the Exciting Experiences of Princess Ozma of Oz, and Dorothy, in Their Hazardous Journey to the Home of the Flatheads, and to the Magic Isle of the Skeezers, and How They Were Rescued from Dire Peril by the Sorcery of Glinda the GoodBaum, L. Frank (Lyman Frank)
Science
Glinda of Oz: In Which Are Related the Exciting Experiences of Princess Ozma of Oz, and Dorothy, in Their Hazardous Journey to the Home of the Flatheads, and to the Magic Isle of the Skeezers, and How They Were Rescued from Dire Peril by the Sorcery of Glinda the Good
Baum, L. Frank (Lyman Frank)
Adventure and adventurers -- Juvenile fiction; Animals, Mythical -- Juvenile fiction; Courage -- Juvenile fiction; Fantasy literature; Gale, Dorothy (Fictitious character) -- Juvenile fiction; Good and evil -- Juvenile fiction; Magic -- Juvenile fiction; Oz (Imaginary place) -- Juvenile fiction; Tri
"Have you forgotten your former life? Have you forgotten your magic
and witchcraft?" inquired the Wizard.
"Magic--witchcraft? Pshaw, who cares for such silly things?" retorted
Coo-ee-oh. "As for my past life, it seems like an unpleasant dream. I
wouldn't go back to it if I could. Don't you admire my beauty,
Strangers?"
"Tell us, Coo-ee-oh," said Glinda earnestly, "if you can recall enough
of your witchcraft to enable us to raise the sunken island to the
surface of the lake. Tell us that and I'll give you a string of pearls
to wear around your neck and add to your beauty."
"Nothing can add to my beauty, for I'm the most beautiful creature
anywhere in the whole world."
"But how can we raise the island?"
"I don't know and I don't care. If ever I knew I've forgotten, and I'm
glad of it," was the response. "Just watch me circle around and see me
glitter!"
"It's no use," said Button Bright; "the old Swan is too much in love
with herself to think of anything else."
"That's a fact," agreed Betsy with a sigh; "but we've got to get Ozma
and Dorothy out of that lake, somehow or other."
"And we must do it in our own way," added the Scarecrow.
"But how?" asked Uncle Henry in a grave voice, for he could not bear
to think of his dear niece Dorothy being out there under water; "how
shall we do it?"
"Leave that to Glinda," advised the Wizard, realizing he was helpless
to do it himself.
"If it were just an ordinary sunken island," said the powerful
Sorceress, "there would be several ways by which I might bring it to
the surface again. But this is a Magic Isle, and by some curious art
of witchcraft, unknown to any but Queen Coo-ee-oh, it obeys certain
commands of magic and will not respond to any other. I do not despair
in the least, but it will require some deep study to solve this
difficult problem. If the Swan could only remember the witchcraft that
she invented and knew as a woman, I could force her to tell me the
secret, but all her former knowledge is now forgotten."
"It seems to me," said the Wizard after a brief silence had followed
Glinda's speech, "that there are three fishes in this lake that used
to be Adepts at Magic and from whom Coo-ee-oh stole much of her
knowledge. If we could find those fishes and return them to their
former shapes, they could doubtless tell us what to do to bring the
sunken island to the surface."
"I have thought of those fishes," replied Glinda, "but among so many
fishes as this lake contains how are we to single them out?"
You will understand, of course, that had Glinda been at home in her
castle, where the Great Book of Records was, she would have known that
Ervic the Skeezer already had taken the gold and silver and bronze
fishes from the lake. But that act had been recorded in the Book after
Glinda had set out on this journey, so it was all unknown to her.
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