Chicago (Ill.) -- Juvenile fiction; Family life -- Juvenile fiction; Girls -- Juvenile fiction
Ann came home with Mary Jane that first afternoon and Mrs. Merrill
discovered that her name was Ann Ellis and that she lived two blocks from
their own home and that the two little girls would no doubt find it very
easy to be friends. They began having a good time that very afternoon and
they planned still better times when Betty would be back and they could
all play together. Now wasn't that fine!
Mary Jane found that she liked school every bit as much as she had thought
she would. She liked her teacher, a charming Miss Treavor, and she liked
her studies. But most of all she liked the fun she had on the playground.
In the big cities, like Chicago, where lots of girls and boys have no
yards, the school yards are the only places were children can play. So, to
make everything safe and orderly, the school folks have a playground
teacher stay at school all the day, to help in the games and to see that
every one has a happy time. The playground teacher at Mary Jane's school
liked little girls very much and she knew many good games for them to
play. So in addition to "London Bridge" and "Drop the Handkerchief" and
"Tag" that all children play, Mary Jane learned "Roman Soldiers" and
"Ghost Walk" and "Three times Three."
Of the new ones, Mary Jane liked "Ghost Walk" the best. To play it, the
girls and boys made a big circle, then they selected some one to be
"Ghost." This person stood in the middle of the circle and everybody shut
eyes tight, very tight. Then the Ghost, while every one kept very quiet,
tried to tip-toe to the edge of the circle, slip out between two folks and
get away without being caught. That may sound easy, but played in a yard
full of romping boys and girls, it is not really as easy as it might seem
and it was lots of fun, because often folks would think the "Ghost" was
near them and would try to grab--and the joke was on them because all the
while, maybe, the "ghost" was in another part of the ring. And whenever
folks thought they caught the "Ghost" and _didn't_, then every one opened
their eyes, the person who had made the mistake had to get out of the
circle and the game began again. But if the "Ghost" really did get out of
the circle without being caught, then the "Ghost" could hide anywhere in
the yard and the game became an old-fashioned hide-and-seek with everybody
hunting one lucky person.
Public-domain text, read in full here on John Shaqi.
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