New Ideas for American Boys; The Jack of All TradesBeard, Daniel Carter
General
New Ideas for American Boys; The Jack of All Trades
Beard, Daniel Carter
Amusements; Sports
the clubs and his turn. When all have had a turn the individual scores
are compared, and the right arm of each man or boy is bound with a
pocket-handkerchief to the left arm of the girl, woman or matron whose
score most nearly approaches his own, and the First Lady and First
Gentleman choose up for sides, taking a couple at each choice. In the
order of their score number, the couples now take their turn pitching
clubs at the pins, the man, of necessity, using his left hand and the
woman her right to throw the clubs, which they do simultaneously.
The Scores
are again compared and the couples bound into fours, and the fours
into sixes, until each side is bound into a continuous line, with only
the left hand of the end man and the right hand of the end woman to
pitch-peg-pin with, and make the final score of the game.
Lawn Hab-enihan.
Mark with a whitewash brush upon the grass, scratch with a stick upon
the bare ground or hard sand of a shore, twelve concentric circles.
Number the rings from the outside to the centre.
Supply each player with a dozen smooth stones, about the size of the
palm of one’s hand. If you can get flat, water-washed stones, with
rounded edges, they make the best “Habs.” Standing upon the taw-line at
the distance from the target agreed upon, each player in turn pitches
a hab at the target, or “Enihan,” leaving a stone inside the circle
struck. But if his hab rests upon a line which bounds the rings he
loses his turn after the first shot. The player may remove a hab from
the circle last struck, or set another hab in it, or, counting from
where any one of his habs rests, can move that hab as many circles
toward the centre as corresponds with the number of the circle last
struck.
If this moves the hab to the centre and leaves some figures over he can
place a new hab forward as many rings as correspond with the numbers
left over. If any player can cast two habs into a circle occupied by
some other player’s hab, the successful player captures the other hab
and removes it. The game consists of any specified number of points,
and when any one of the players has no habs on the enihan the game is
ended. Then each player counts the number of his habs in the centre
and the number of captured habs, and whoever has the most adds to his
or her individual score the number of habs left on the enihan. The
players have three objects constantly in view: to protect his or her
habs from capture by getting more than one in the same circle, to work
to the centre, and to capture the opponent’s habs. This is an exciting
outdoor game, which may be played with the material at hand, and when
two players have each a hab in the same circle, and each hab is moving
nearer and nearer the centre, the danger of a lucky shot and capture
keeps them “guessing.”
CHAPTER XI.
HOW TO BUILD AND HOW TO FURNISH A DANIEL BOONE CABIN.
Public-domain text, read in full here on John Shaqi.
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