Amusements -- Juvenile literature; Children's literature; Games -- Juvenile literature; Handicraft -- Juvenile literature
=Materials Required:= 2 large sheets of linen writing paper
1 sheet of deep-yellow tissue paper,
1 sheet of olive-green tissue paper,
A little cotton batting,
A long wire stem,
A tube of paste,
Pen and ink,
Scissors.
[Illustration: FIG. 84]
How would you like to make a game of your very own with which you and
your brothers and sisters or some of your friends can play? It is quite
simple--just a great paper daisy with a slip of paper pasted on the
under side of each petal. Upon each slip is written a sort of conundrum,
the answer to which is the name of a plant or flower. If you can get a
real daisy for a model, so much the better.
Fold a large sheet of linen writing paper diagonally so that you will
have a square eight by eight inches. Bend it over again diagonally, and
then again and again, so that it will have been folded four times in
all. Now draw the outline of a daisy petal upon the folded paper (see
Fig. 83), and cut it out through all the thicknesses. This will give
you a sixteen-petaled daisy. The centre has next to be made. Cut from
deep-yellow tissue paper eight circles three inches across, six circles
two inches, and six an inch across. This is easily done by folding the
paper into as many thicknesses as you wish circles of each size, so that
you can cut through them all at once. Before separating the circles cut
the edges into a fine fringe about three-eighths of an inch deep. Fold a
piece of olive-green tissue paper in the same way as the white paper for
the petals was folded, but once more, and cut it like Fig. 84. This is
for the calyx. Next cut some slips of paper just large enough to be
pasted on the underside of the petals and write on each a number and a
conundrum from the following list:
1. A public building in Philadelphia.
2. A plant that rhymes with pansy.
3. A foolish wild animal.
4. A wise man.
5. Fit for a king.
6. A girl's name.
7. A plant for Sundays.
8. For thirsty folk.
9. Several droves of sheep.
10. Part of a pet.
11. Two girls' names.
12. Something that we know flies, though no one has ever seen it.
13. A rosy athlete.
14. A necessary article of food and a piece of china.
15. A girl's name and a metal.
16. An animal and a covering for the hand.
The following key, or answers to the conundrums, you will of course keep
hidden until after the game has been played:
1. Mint
2. Tay
3. Dandelion.
4. Sage.
5. Goldenrod.
6. Sumach (Sue Mack).
7. Jack-in-the-pulpit.
8. Pitcher-plant.
9. Phlox (Flocks).
10. Cattail.
11. Rosemary.
12. Thyme.
13. Scarlet runner.
14. Buttercup.
15. Marigold.
16. Foxglove.
Public-domain text, read in full here on John Shaqi.
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