learned to preserve his equilibrium in ordinary walking he proceeds to
complicate the problem by trying to walk on curbstones, in a rut, on a
beam, on a balustrade or narrow wall. Unusual facility in these leads
on to rope walking, and afterward turns out to be of great service
to the mountain climber on narrow ridges and snow-covered ledges. A
famous architect was so foolhardy as to walk round the narrow leads of
the Königstuhl tower in Heidelberg, and it is recorded of the ancient
Norse king Olav Tryggvason that he possessed the accomplishment, among
others, of being able to run across the oars of a boat while the men
were rowing. Another form of self-imposed difficulty and consequent
conversion of locomotion into play is the attempt to step on all the
cracks in the pavement or floor or on certain figures in a carpet.
Something of this kind must have led to the game of Paradieshüpfen in
Germany, hop-scotch in England, la Marelle in France, in which certain
spaces are marked out in the sand or on a floor, on whose outlines the
foot must not be set.
Running games will form our next subject, and we find that the child’s
earliest efforts for locomotion are as much like running as walking.
His first steps alone are, it is true most hesitatingly made, but the
nearer the goal, especially if it happens to be his mother kneeling
with outstretched arms, the more rapid are his movements. Gradually the
distinction between running and walking becomes more marked. For an
example of genuine practice for a quick run Preyer’s observations may
again be cited. He says that on the four hundred and fifty-ninth day
the boy stopped short several times in his rapid course and stamped.
In his seventy-seventh week this child ran nineteen times without
stopping around a large table, calling out “mama,” and “bwa, bwa,
bwa,”[178] the while. This simple running soon loses its charm, and is
not much used later in play until it is transformed into a contest and
acquires a new and higher meaning, of which we shall speak presently.
Yet there are many running games whose attraction consists in the
difficulties to be overcome, and very rapid running is a delight in
itself, throwing us into a sort of transport and exciting in us “je ne
sais quelle idée d’infini, de désir sans mesure, de vie surabondante
et folle, je ne sais quel dedain de l’individualité quel besoin de se
sentir aller sans se retenir, de se perdre dans le tout.”[179]
Public-domain text, read in full here on John Shaqi.
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