The Seven Great Monarchies Of The Ancient Eastern World, Vol 3: Media: The History, Geography, And Antiquities Of Chaldaea, Assyria, Babylon, Media, Persia, Parthia, And Sassanian or New Persian Empire; With Maps and Illustrations.Rawlinson, George
History
The Seven Great Monarchies Of The Ancient Eastern World, Vol 3: Media: The History, Geography, And Antiquities Of Chaldaea, Assyria, Babylon, Media, Persia, Parthia, And Sassanian or New Persian Empire; With Maps and Illustrations.
It is impossible to say how this development took place. We have
evidence, however, that at a period considerably anterior to the
commencement of the Median Empire, Dualism, not perhaps in its ultimate
extravagant form, but certainly in a very decided and positive shape,
had already been thought out and become the recognized creed of the
Iranians. In the first Fargard, or chapter, of the Vendidad--the
historical chapter, in which are traced the only movements of the Iranic
peoples, and which from the geographical point whereat it stops must
belong to a time when the Arians had not yet reached Media Magna---the
Dualistic belief clearly shows itself. The term Angro-mainyus has
now become a proper name, and designates the great spirit of evil as
definitely and determinately as Ahura-mazda designates the good spirit.
The antagonism between Ahura-mazda and Angro-mainyus is depicted in the
strongest colors; it is direct, constant and successful. Whatever good
work Ahura-mazda in his benevolence creates, Angro-mainyus steps forward
to mar and blast it. If Ahura-mazda forms a “delicious spot” in a world
previously desert and uninhabitable to become the first home of his
favorites, the Arians, Angro-mainyus ruins it by sending into it a
poisonous serpent, and at the same time rendering the climate one of
the bitterest severity. If Ahura-mazda provides, instead of this blasted
region, another charming habitation, “the second best of regions and
countries,” Angro-mainyus sends there the curse of murrain, fatal to
all cattle. To every land which Ahura-mazda creates for his worshippers,
Angro-mainyus immediately assigns some plague or other. War, ravages,
sickness, fever, poverty, hail, earthquakes, buzzing insects, poisonous
plants, unbelief, witchcraft, and other inexpiable sins, are introduced
by him into the various happy regions created without any such drawbacks
by the good spirit; and a world, which should have been “very good,” is
by these means converted into a scene of trial and suffering.
The Dualistic principle being thus fully adopted, and the world looked
on as the battle-ground between two independent and equal powers engaged
in perpetual strife, it was natural that the imagination should complete
the picture by ascribing to those superhuman rivals the circumstantials
that accompany a great struggle between human adversaries. The two
kings required, in the first place, to have their councils, which
were accordingly assigned them, and were respectively composed of six
councillors. The councillors of Ahura-mazda--called Amesha Spentas,
or “Immortal Saints,” afterwards corrupted into Amshashpands--wore
Vohu-mano (Bahman), Asha-va-hista (Ardibehesht), Khshathra-vairya
(Shahravar), Qpenta-Armaiti (Isfand-armat), Haurvatat (Khordad), and
Ameretat (Amerdat). Those of Angro-mainyus were Ako-mano, Indra, Qaurva,
Naonhaitya, and two others whose names are interpreted as “Darkness” and
“Poison.”
Public-domain text, read in full here on John Shaqi.
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