The Traditional Games of England, Scotland, and Ireland (Vol 1 of 2): With Tunes, Singing-Rhymes and Methods of Playing etc.Gomme, Alice Bertha
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The Traditional Games of England, Scotland, and Ireland (Vol 1 of 2): With Tunes, Singing-Rhymes and Methods of Playing etc.
Gomme, Alice Bertha
Folklore -- Great Britain; Games -- Great Britain
(_b_) A ring is formed by each child holding one end of a handkerchief.
One child stands in the centre and acts as leader. The ring moves round
slowly. The leader says the words as above while the ring is moving
round, and then suddenly calls out whichever he chooses of the two
sayings. If he says “Hold fast!” every one must immediately let go the
corner of the handkerchief he holds. They should all fall to the ground
at once. When he says “Let go!” every one should retain their hold of
the handkerchief. Forfeits are demanded for every mistake.
This game, called “Hawld Hard,” is commonly played about Christmas-time,
where a number hold a piece of a handkerchief. One then moves his hand
round the handkerchief, saying, “Here we go round by the rule of
Contrairy; when I say ‘Hawld hard,’ let go, and when I say ‘Let go,’
hawld hard.” Forfeits are paid by those not complying with the
order.—Lowsley’s _Berkshire Glossary_.
Cop-halfpenny
The game of “Chuck-farthing.”—Norfolk and Suffolk (Holloway’s _Dict. of
Provincialisms_).
Corsicrown
A square figure is divided by four lines, which cross each other in the
crown or centre. Two of these lines connect the opposite angles, and two
the sides at the point of bisection. Two players play; each has three
men or flitchers. Now there are seven points for these men to move about
on, six on the edges of the square and one at the centre. The men
belonging to each player are not set together as at draughts, but
mingled with each other. The one who has the first move may always have
the game, which is won by getting the three men on a line.—Mactaggart’s
_Gallovidian Encyclopædia_.
See “Kit Cat Cannio,” “Noughts and Crosses.”
Cots and Twisses
A flat stone is obtained called a Hob, upon which those who are playing
place equal shares of Cots and Twisses. Cots are brass buttons, and
Twisses bits of brass—a Twiss of solid brass being worth many Cots. Each
player provides himself with a nice flat [key] stone, and from an agreed
pitch tosses it at the Hob. If he knocks off any of the Cots and Twisses
nearer to the players than the Hob is, he claims them. The other players
try to knock the Hob away with their key-stones from any Cots and
Twisses that may not have been claimed; and if any key-stone touches
Hob after all have thrown, the owner cannot claim any Cots and
Twisses.—Earls Heaton (Herbert Hardy).
Public-domain text, read in full here on John Shaqi.
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