Trench Warfare: A Manual for Officers and MenSmith, Joseph S. (Joseph Shuter)
History
Trench Warfare: A Manual for Officers and Men
Smith, Joseph S. (Joseph Shuter)
Intrenchments; Siege warfare
5. Nos. 2 and 4 drive in their picks (half way between themselves
and left-hand neighbors and in line with their toes).
6. Front rank to mark out tasks (Nos. 2 and 3 commence from the
pick between them and mark out 7½ feet each way, that is, 2½
pick-handles’ distance).
7. Rear rank mark out tasks (commencing from pick between Nos. 1
and 4 to end of each recess).
As soon as this is done the men commence work, the officer going down
the line at once to check any errors before they have gone too far.
While this may sound very complicated it will be found that after a
little training the men become accustomed to it and it is a very simple
matter. This method renders unnecessary the giving of many orders in
the dark once the men are extended, and prevents a great amount of
confusion. There will always be a slight amount of readjustment of the
work, such as the widening of traverses, etc., but it is easily done
after the work has been started and even after the trench has been dug
to some depth.
OBSTACLES AND ENTANGLEMENTS
The purpose of an obstacle is to obtain the control of the enemies in
respect to direction and speed during an attack, and to deflect troops
into areas favorable to their destruction by the defenders. They break
up the unity of action, deflect parties isolated into the best swept
fields of fire and hold them under close fire of the defenses. An
obstacle should be close to the defender’s position, not more than 80
yards away at the most. A system is now in use on the Western Front
where entanglements in front of trenches are placed approximately 20
yards from the parapet, as that has been found to be the distance at
which the deadliest bombing can be done. They should be sheltered
or screened, when possible, from enemy artillery, giving no cover
to the enemy and be so placed as to surprise the enemy. They should
not interfere with any counter attack necessary to be made and have
occasional gaps, which may be mined. Types of obstacles are low wire
entanglements, their height depending on the condition existing in No
Man’s Land; high wire entanglements, barricades, mines, inundations,
etc. Wire plays the important part in most of the obstacles now being
used on all fronts, and is generally used, first, as a trip wire
stretched just above the ground, or fastened in loose coils to short
pickets. Flares and alarm guns and tin cans may be used in connection
with this; second: a simple fence to cause delay and confusion to the
enemy at night; third: as a concealed obstacle in fords and standing
crops or long grass; fourth: as a help towards making hedges and
brushwood impassable, and as a wire entanglement solely.
The wire entanglements are the best obstacles, as they are quickly and
easily made, are very difficult to destroy and offer no obstruction to
fire in view of the defenses.
Public-domain text, read in full here on John Shaqi.
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