LYNCH next discussed barriers to the distribution of networked multimedia
information. The heart of the problem is a lack of standards to provide
the ability for computers to talk to each other, retrieve information,
and shuffle it around fairly casually. At the moment, little progress is
being made on standards for networked information; for example, present
standards do not cover images, digital voice, and digital video. A
useful tool kit of exchange formats for basic texts is only now being
assembled. The synchronization of content streams (i.e., synchronizing a
voice track to a video track, establishing temporal relations between
different components in a multimedia object) constitutes another issue
for networked multimedia that is just beginning to receive attention.
Underlying network protocols also need some work; good, real-time
delivery protocols on the Internet do not yet exist. In LYNCH's view,
highly important in this context is the notion of networked digital
object IDs, the ability of one object on the network to point to another
object (or component thereof) on the network. Serious bandwidth issues
also exist. LYNCH was uncertain if billion-bit-per-second networks would
prove sufficient if numerous people ran video in parallel.
LYNCH concluded by offering an issue for database creators to consider,
as well as several comments about what might constitute good trial
multimedia experiments. In a networked information world the database
builder or service builder (publisher) does not exercise the same
extensive control over the integrity of the presentation; strange
programs "munge" with one's data before the user sees it. Serious
thought must be given to what guarantees integrity of presentation. Part
of that is related to where one draws the boundaries around a networked
information service. This question of presentation integrity in
client-server computing has not been stressed enough in the academic
world, LYNCH argued, though commercial service providers deal with it
regularly.
Concerning multimedia, LYNCH observed that good multimedia at the moment
is hideously expensive to produce. He recommended producing multimedia
with either very high sale value, or multimedia with a very long life
span, or multimedia that will have a very broad usage base and whose
costs therefore can be amortized among large numbers of users. In this
connection, historical and humanistically oriented material may be a good
place to start, because it tends to have a longer life span than much of
the scientific material, as well as a wider user base. LYNCH noted, for
example, that American Memory fits many of the criteria outlined. He
remarked the extensive discussion about bringing the Internet or the
National Research and Education Network (NREN) into the K-12 environment
as a way of helping the American educational system.
Public-domain text, read in full here on John Shaqi.
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