A thousand miles on an elephant in the Shan StatesHallett, Holt S. (Holt Samuel)
History
A thousand miles on an elephant in the Shan States
Hallett, Holt S. (Holt Samuel)
Laos -- Description and travel; Thailand -- Description and travel
_The Mat Game._—The gambling is conducted on one general plan, which is
subject to certain modifications, probably for the sake of variety, lest
the gamblers should weary of the monotony of a single method. A large
mat, twelve or fifteen feet square, is placed on the floor. On this mat
are two lines forming a rectangular cross. The four angles made by the
two lines are marked respectively 1, 2, 3, 4. The proprietor sits on the
mat in the angle marked 4, and has near him a pile of cowries (small
shells formerly used as money in Siam). From this pile he takes a double
handful. The gamblers place their money on any one of the numbers they
choose. We will suppose there are but four playing, and that each places
a tical on a different number.
After the players have put down their stakes, the proprietor counts out
his double handful of shells into fours, and notes the remainder. If
there is a remainder of two, the man who placed his money on No. 2
doubles his money. No. 4 loses his, while Nos. 1 and 3 neither lose nor
win. If there is a remainder of 1, No. 1 doubles his money, No. 3 loses,
Nos. 2 and 4 neither lose nor win. But there may be twenty or thirty
playing. The principle is the same. All whose money is on the number
representing the remainder, after counting out the fours, double their
money; while all on the opposite numbers lose, and the other two numbers
neither lose nor win. If the shells amount to even fours, No. 4 wins.
There is one modification of this game. The gamblers may place their
money on the diagonal line between 2 and 3: then if there is a remainder
of 2 or 3, that money is doubled; while if there is a remainder of 1 or
4, it is lost. In this case the chances both of gaining and losing are
doubled.
In many of the gambling-houses smaller mats are used, and there are then
several modifications of the game, according to the position of the
money laid down. But the principle of the game is the same as that
already described. The proprietors of these gambling-houses issue the
porcelain money that we see in the market, which, when they are unable
to redeem it, becomes absolutely worthless.
_The Brass-cup Game._—In this game the proprietor has a square brass
cup, in which he places a cube of wood. One-half of one face of the cube
is white and the other half red. The cube is put into the cup, which is
then inverted on the mat or table, and gamblers place their money
opposite any one of the four sides they choose. The cup is then removed,
the cube remaining with the painted face uppermost. The money opposite
the white wins, three for one, and the other three sides lose.
Public-domain text, read in full here on John Shaqi.
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