11. _Nsoko._ In this game it is necessary to make a table (_juku_) of
four lengths of plantain stalks, two 3 feet long, and two 2 feet long,
and these are so placed as to make an oblong, and the space is filled
with earth or sand in a concave shape, and on this concave bed some
pieces of plantain leaves are smoothly spread. The teetotums are made
from the large Calabar (_nsoko_, hence the name of the game) beans. A
hole is bored through the middle of each bean, and through the hole is
pushed a splinter of wood to form a peg ¾ in. long on the under side,
and about 3½ inches on the upper. This is called the _mundindi_. The
_juku_ and the _nsoko_ being prepared, the players, as many as can sit
at the table, take their places, and one having taken the _mundindi_
between the extended palms of his hands, he rubs it to and fro to give
it momentum, and then he drops the teetotum on the table, where it spins
rapidly. In the meantime another has done the same, and on the two
revolving tops colliding, one is knocked out and becomes the property of
the one whose teetotum is left on the “board.” If both are knocked out
they begin again. If one teetotum holds the “board” for a round, the
owner of it is _monzo_ (the best spinner). He who procures the most tops
belonging to the others is the winner.
12. _Molangu_ (hoop). The lads take sides, each side having a town
(_mboka_) about 30 yards apart; and each lad has a piece of string from
6 to 8 feet long weighted at the ends. All being ready the hoop is
rolled along from town A towards town B, and as it approaches a lad
steps out and throws one end of his string at the hoop, and lets the
string run freely from his hand. His object is to entangle his string
about the hoop. When the hoop stops and falls, he goes and picks up one
end of his string and swings the hoop round his head as he takes it back
to the throwing side A. If he succeeds he has repulsed the enemy, and it
counts as one game to his side. If he misses the hoop, then the enemy
has entered his town, and it is reckoned as one game to the town A, and
the town B has to roll the hoop towards their opponents. If the hoop
happens to come off the string while being twirled, then the side of the
twirler loses, and he has to take the hoop back to his own town and
throw it to the town of the enemy. Each lad steps out in turn for a
throw of the hoop, and for a throw at the hoop.
[Illustration:
By permission of - Prof. F. STARR.
This Design is called Sanduku, or Box.
]
Public-domain text, read in full here on John Shaqi.
Reviews
Reviews
No reviews yet
Be the first to share your thoughts on this work.
Elsewhere in the archive
Join the Discussion
Join the discussion
Sign in to leave a comment or review.
Sign InorCreate an account