The captain thus scored exactly 15 more than the average of the team.
The "others" who were bowled could only refer to three men, as the
eleventh man would be "not out." The reader can discover for himself why
the captain must have been that eleventh man. It would not necessarily
follow with any figures.
389.--THE FOOTBALL PLAYERS.
The smallest possible number of men is seven. They could be accounted
for in three different ways: 1. Two with both arms sound, one with
broken right arm, and four with both arms broken. 2. One with both arms
sound, one with broken left arm, two with broken right arm, and three
with both arms broken. 3. Two with left arm broken, three with right arm
broken, and two with both arms broken. But if every man was injured, the
last case is the only one that would apply.
390.--THE HORSE-RACE PUZZLE.
The answer is: L12 on Acorn, L15 on Bluebottle, L20 on Capsule.
391.--THE MOTOR-CAR RACE.
The first point is to appreciate the fact that, in a race round a
circular track, there are the same number of cars behind one as there
are before. All the others are both behind and before. There were
thirteen cars in the race, including Gogglesmith's car. Then one-third
of twelve added to three-quarters of twelve will give us thirteen--the
correct answer.
392.--THE PEBBLE GAME.
In the case of fifteen pebbles, the first player wins if he first takes
two. Then when he holds an odd number and leaves 1, 8, or 9 he wins, and
when he holds an even number and leaves 4, 5, or 12 he also wins. He can
always do one or other of these things until the end of the game, and so
defeat his opponent. In the case of thirteen pebbles the first player
must lose if his opponent plays correctly. In fact, the only numbers
with which the first player ought to lose are 5 and multiples of 8 added
to 5, such as 13, 21, 29, etc.
393.--THE TWO ROOKS.
The second player can always win, but to ensure his doing so he must
always place his rook, at the start and on every subsequent move, on the
same diagonal as his opponent's rook. He can then force his opponent
into a corner and win. Supposing the diagram to represent the positions
of the rooks at the start, then, if Black played first, White might have
placed his rook at A and won next move. Any square on that diagonal from
A to H will win, but the best play is always to restrict the moves of
the opposing rook as much as possible. If White played first, then Black
should have placed his rook at B (F would not be so good, as it gives
White more scope); then if White goes to C, Black moves to D; White to
E, Black to F; White to G, Black to C; White to H, Black to I; and Black
must win next move. If at any time Black had failed to move on to the
same diagonal as White, then White could take Black's diagonal and win.
r: black rook
R: white rook
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