Big Game Shooting, volume 1 (of 2)Phillipps-Wolley, Clive
General
Big Game Shooting, volume 1 (of 2)
Phillipps-Wolley, Clive
Game and game-birds; Hunting
As then, all the big game in British East Africa should be killed by
honest stalking, without the aid of horses, and as the first principles
of stalking have been dealt with elsewhere in these volumes, it only
remains for me to call attention to a few points peculiar to stalking
in East Africa.
To deal first with the wind, which here, as elsewhere, is the first
matter for a stalker to consider, it may be said that in the plains
and fairly open country the wind is generally steady in one quarter or
another between the hours of eight or nine A.M. and sundown, except
when the monsoons are beginning to change, and then it is constantly
chopping and veering round from point to point throughout the day. In
the early morning, between daylight and about eight o’clock, it is
also steady and constant from one quarter, but between eight and nine
it often chops about before settling into the quarter from which it
will continue to blow for the rest of the day. That is to say, when
the sportsman leaves camp at daylight the wind may be blowing from
the south-east and will continue so up to any time between seven and
nine o’clock, when, after chopping about for a short time, it will
settle into another quarter, say north-east, for the rest of the
day. In forest, thick bush, and long grass, it is often apt, at all
times of the day, to be very changeable and uncertain, and may chop
round in eddies when least expected, and this is what often makes
shooting in these places so disappointing. It is therefore necessary
to constantly test the wind. The most convenient and effectual way of
doing this is to pick up and let fall from the hand a little sand,
dust, or pulverised leaves. On a very still calm day, when there is
not enough wind to affect dust or dry leaves, a puff of smoke from a
pipe or from a match, will serve the same purpose if struck and blown
out immediately. The smell of the tobacco smoke is in no way likely
to frighten game, as, if a beast is able to detect it, it is equally
certain that he will be able to wind the stalker. Personally, I use a
pipe as a wind-finder more than anything else, and I have had a lighted
pipe in my mouth at the time of firing at more than half of the game I
have killed.
Before commencing a stalk up to dangerous game, the stalker should
_always_ put two or three cartridges for his big rifles into his pocket
in order to have them handy and to render him perfectly independent of
his gun-bearers. Even the best gun-bearers might fail him one day when
in a critical position, and the want of a cartridge might be the cause
of a very serious accident.
Public-domain text, read in full here on John Shaqi.
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