Chess Generalship, Vol. I. Grand ReconnaissanceYoung, Franklin K. (Franklin Knowles)
History
Chess Generalship, Vol. I. Grand Reconnaissance
Young, Franklin K. (Franklin Knowles)
Chess
_“Frederic the Great was one of the finest Chess-players that Germany
ever produced.”--Wilhelm Steinitz._
PRIME STRATEGETIC PROPOSITION
SECTION ONE
PRIME STRATEGETIC PROPOSITION
SECTION ONE
(FIRST PHASE.)
In the consideration of every Strategetic Situation possible in Warfare,
or in Chess-play, the initial process always is a Grand Reconnaissance.
Grand Reconnaissance is that exact scrutiny of existing conditions,
whereby is determined the relative advantages and disadvantages possessed
by the opposing armies in:
1. Time.
2. Numbers.
3. Position.
4. Organization.
5. Mobility.
6. Topography.
The _First Phase_ in the demonstration of every Prime Strategetic
Proposition consists:
1. _In determining by comparison of the relative advantages and
disadvantages in Time, which of the opposing armies has the
ability to MOVE, while the other must remain stationary._
2. _In deducing the MOTIF of such movement._
3. _In designating the DIRECTION of such movement._
The making of Grand Reconnaissance is a special privilege which
exclusively appertains to the advantage in _Time_. It always should be
made by the Commander-in-chief of that army which is able to put itself
in motion, while the opposing army must remain stationary, and it never
should be confounded with the advance of the Cavalry Corps, nor confused
with the work of scouts and spies; all of which are matters entirely
separate and distinct from Grand Reconnaissance.
In the Grand Reconnaissance of any given Strategetic Situation the
element of Numbers _primarily_ is to be considered, for the reason that
the basic fact of the Science of Strategetics is:
_“THE GREATER FORCE ALWAYS OVERCOMES THE LESSER.”--Napoleon._
Hence, unless more immediately vital considerations prevent, superiority
in Numbers, of itself, is _decisive_ of victory; and thus it readily
is to be deduced that all else being equal, the advantage in Time plus
the advantage in Numbers constitutes the easiest and simplest winning
combination known to Strategetic Art.
But it so happens that the advantage in Time may be combined not only
with the greater force, but also with an equal, or even with the lesser
force, and from this it is self-evident that Strategetic Situations are
divided into three classes, viz.:
I. Numerical superiority, plus right to move.
II. Numerical equality, plus right to move.
III. Numerical inferiority, plus right to move.
There are _two primary methods_ for availing of superiority in Numbers to
destroy the opposing lesser force, viz.:
1. _By the Process of Attrition, i.e., by maintaining an
incessant tactical offensive and thus wearing down the opposing
army by exchanging pieces at every opportunity._
2. _By Acting in Detachments, i.e., by means of the extra corps,
simultaneously to attack more points of vital importance than the
hostile army is able simultaneously to defend._
Public-domain text, read in full here on John Shaqi.
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