Games to develop the muscles, to strengthen the whole frame, and inure it
to arrow wounds are the constant occupation of the growing lad, and when
he kills his first rabbit or catches a woodpecker with his hands, his
father will proudly celebrate the event by a “smoke” or a feast. Until
a boy is admitted to the hunt, and later to the rank of warrior, there
is no cessation to the disciplinary training, even though much of it is
given under the guise of play.
The normal routine of a youth, in the process of hardening himself to
become even as skilful and as strong as the average of his companions,
seems to us an extraordinary procedure. Withdrawal to the silences of the
woods or the cliffs for a more or less variable length of time was, and
still may be, exacted at the age of puberty, with fasting and continence
also rigidly enjoined. Fasting, learned by degrees, makes the long fasts
required later for ritual purposes more easy, and it has developed the
capacity of the desert tribes to live for long periods upon an incredibly
meagre diet in seasons of drought and the failure of crops. Young men who
seek to gain power and to win the highest reward within the gift of their
tribe, office in the esoteric priesthoods, add to the ordinary discipline
rigors of which we can have little comprehension. They whip themselves
into states of ecstasy, seeing visions in consequence, and receiving aid
from supernatural powers to counteract the mischief-working beings who
live, as they believe, in plants or beasts, or even in certain men and
women. Then they return to the pueblo with the far-away gaze in their
eyes of those who see not as other men see, and it is understood by all
that they have been favored of the gods and are “not as other men are.”
Culin divides all Indian games, including racing, into the two classes
of games of chance and games of dexterity. Games requiring the kind
of intellectual calculation and skill that chess demands seem never
to occur. The aboriginal legend tells us that Iyatiko, the Mother,
invented all games, and that many of them, such as the one called
“chuck-away-grains,” were brought from Si-pa-pu, in the first migration.
Culin also believes that all Indian games are native to these people and
contain no modifications due to white influence other than the common
degeneration which characterizes all Indian institutions tainted from the
same source. Again, he emphasizes
a well-marked affinity between the same games [played by] the
most widely separated tribes, [their variations being] due to
the materials employed rather than in the object or method of
play. In general the variations do not follow difference in
language.
Public-domain text, read in full here on John Shaqi.
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