Florida -- Fiction; Immortalism -- Fiction; Science fiction; Walt Disney World (Fla.) -- Fiction
I started to pull out the handheld but he put a hand on my arm. "Don't
bother," he said, morosely. "Suffice it to say, Debra's gang is number
one with a bullet. Ever since word got out about what happened to the
Hall, they've been stacking it deep. They can do just about anything,
Jules, and get away with it."
My stomach tightened and I found myself grinding my molars. "So, what is
it they've done, Dan?" I asked, already knowing the answer.
Dan didn't have to respond, because at that moment, Tim emerged from the
Mansion, wearing a light cotton work-smock. He had a thoughtful
expression, and when he saw us, he beamed his elfin grin and came over.
"Hey guys!" he said.
"Hi, Tim," Dan said. I nodded, not trusting myself to speak.
"Pretty exciting stuff, huh?" he said.
"I haven't told him yet," Dan said, with forced lightness. "Why don't
you run it down?"
"Well, it's pretty radical, I have to admit. We've learned some stuff
from the Hall that we wanted to apply, and at the same time, we wanted
to capture some of the historical character of the ghost story."
I opened my mouth to object, but Dan put a hand on my forearm. "Really?"
he asked innocently. "How do you plan on doing that?"
"Well, we're keeping the telepresence robots -- that's a honey of an
idea, Julius -- but we're giving each one an uplink so that it can
flash-bake. We've got some high-Whuffie horror writers pulling together
a series of narratives about the lives of each ghost: how they met their
tragic ends, what they've done since, you know.
"The way we've storyboarded it, the guests stream through the ride
pretty much the way they do now, walking through the preshow and then
getting into the ride-vehicles, the Doom Buggies. But here's the big
change: we _slow it all down_. We trade off throughput for intensity,
make it more of a premium product.
"So you're a guest. From the queue to the unload zone, you're being
chased by these ghosts, these telepresence robots, and they're really
scary -- I've got Suneep's concept artists going back to the drawing
board, hitting basic research on stuff that'll just scare the guests
silly. When a ghost catches you, lays its hands on you -- wham! Flash-
bake! You get its whole grisly story in three seconds, across your
frontal lobe. By the time you've left, you've had ten or more ghost-
contacts, and the next time you come back, it's all new ghosts with all
new stories. The way that the Hall's drawing 'em, we're bound to be a
hit." He put his hands behind his back and rocked on his heels, clearly
proud of himself.
Public-domain text, read in full here on John Shaqi.
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