Endless Amusement: A Collection of Nearly 400 Entertaining Experiments in Various Branches of Science; Including Acoustics, Electricity, Magnetism, Arithmetic, Hydraulics, Mechanics, Chemistry, Hydrostatics, Optics; Wonders of the Air-Pump; All the Popular Tricks and Changes of the Cards, &c., &c. to Which is Added, a Complete System of Pyrotechny; Or, the Art of Making Fire-works.Unknown
Science
Endless Amusement: A Collection of Nearly 400 Entertaining Experiments in Various Branches of Science; Including Acoustics, Electricity, Magnetism, Arithmetic, Hydraulics, Mechanics, Chemistry, Hydrostatics, Optics; Wonders of the Air-Pump; All the Popular Tricks and Changes of the Cards, &c., &c. to Which is Added, a Complete System of Pyrotechny; Or, the Art of Making Fire-works.
After the person has drawn his three cards, draw one yourself and lay
it aside, for it is necessary that the number of the remaining cards
be divisible by three, which they will not be in a pack of fifty-two
cards, if only three be drawn. The card you draw, you may call the
confederate, and pretend it is by the aid of that card you discover
the amount of the others. Then tell the party to add as many more to
each of his cards as will make its number sixteen, which is the third
part of the remaining forty-eight cards; therefore, suppose he has
drawn a ten, a seven, and a six; then, to the first he must add six
cards, to the second nine, and to the third ten, which together make
twenty-five, and the four cards drawn being added to them make
twenty-nine. You then take the remaining cards, and, telling them
over, as in the last amusement, you find their number to be
twenty-three, the amount of the three cards the person drew.
This amusement may also be performed without touching the cards,
thus:--When the party has drawn his three cards, and you have drawn
one, let him deduct the number of each of the cards he has drawn from
seventeen, which is one-third of the pack after you have drawn your
card; and let him tell you the amount of the several remainders, to
which you privately add one to the card you drew, and, deducting that
amount from fifty-two, (the whole number of the cards,) the remainder
will be the amount of the three cards drawn.
_Example._--Suppose the three cards to be ten, seven, and six, as
before; then, each of those numbers subtracted from seventeen, the
remainders will be respectively, seven, ten, and eleven, which, added
together, make twenty-eight, to which the single card you drew being
reckoned as one, and added, makes twenty-nine; and that number
deducted from fifty-two, leaves twenty-three, which is the amount of
the three cards the party drew.
* * * * *
The following amusements principally depend on dexterity of hand; and,
as what is termed _making the pass_, will be necessary to be acquired,
to enable the operator to perform many of them, we subjoin the
following explanation of this term:
_How to make the Pass._--Hold the pack of cards in your right hand, so
that the palm of your hand may be under the cards: place the thumb of
that hand on one side of the pack; the first, second, and third
fingers on the other side, and your little finger between those cards
that are to be brought to the top, and the rest of the pack. Then
place your left hand over the cards in such a manner that the thumb
may be at C, the fore-finger at A, and the other fingers at B, as in
the following figure:
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