Facts and Speculations on the Origin and History of Playing CardsChatto, William Andrew
History
Facts and Speculations on the Origin and History of Playing Cards
Chatto, William Andrew
Playing cards -- History
In concluding the first book, Barbeyrac observes: "To refute in detail
all the objections of rigid moralists would require an entire volume.
What I have already said, however, appears to me sufficient to remove
any vain scruples which may have been excited on the subject. I am,
indeed, rather apprehensive that those who are too fond of play will
think that I might have spared myself the trouble of proving that which
they had no doubts about; and that it was quite unnecessary to explain
to them at so great length that play, considered in itself, contains
nothing contrary to the law of Nature or the precepts of the Gospel.
The plan of the work, however, required that I should commence with
this; and the opportunity being thus afforded of showing the fallacy
of the austere portrait which some writers have drawn of Christian
morality, I have availed myself of it. On this subject I also feel
myself justified in referring to the schools of Pagan philosophy,
where we are taught that 'we should do nothing without being able to
give a reason for it; in small matters as well as in great.'[330] Now,
assuming that out of a hundred persons who are accustomed to play
daily, there is scarcely one who has ever asked himself how, or in what
manner, it may be lawful, it is not surprising that so many people
should convert a thing in itself perfectly harmless into a subject of
disorder, employing it as a means of gratifying their inordinate love
of pleasure, their idleness, or their avarice."
In the second book, wherein he discusses the essentials of play--le
Jeu--he distinguishes three kinds of games: 1, Games of pure skill;
2, Games of pure chance; and, 3, Games which depend partly on skill
and partly on chance. Games of skill are those which depend on manual
dexterity, bodily agility, or mental acuteness: Billiards, Racket,
Quoits, Cricket, Draughts, and Chess are of this kind. Games of
pure chance are those in which the event, though brought about by
the instrumentality of the players, is yet absolutely beyond their
direction or control: of this kind are Dice, and certain games at
cards, such as Basset, Brelan, Lansquenet, Rouge-et-Noir, and Faro.
In the third kind, such as Backgammon and most of the usual games at
cards,[331] the effects of chance may in some degree be counteracted
by a skilful application of principles derived from a knowledge of the
various combinations which result from the conventional rules of the
game. In all games for any considerable stake, that is, with regard to
the means of the parties, it is necessary that the players should be as
nearly as possible equal in point of skill; for, in this case, the game
becomes a kind of traffic, and is subject to all the conditions of an
equitable contract.
Public-domain text, read in full here on John Shaqi.
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