Children's songs -- United States; Games with music
The mother departs, and as soon as she is gone the witch goes to the
children and renames them all. One she calls Mustard, another Pepper,
another Salt, another Vinegar, etc. Then she turns their faces to the
wall, and tells them to give these names if they are asked who they
are. The mother calls again at the house of the witch, and this time
is admitted. She asks the children what their names are, and they all
answer as they were instructed by the witch. She then asks the first
child to let her feel his toe. He puts up his foot, and when the mother
feels it she says, "This is my Sunday! let your big toe carry you
home;" whereupon he runs off. The same process is gone through with all
the other children.
D.--To the mother (this time present), in the midst of her children,
approaches the witch, who comes limping, leaning on a cane. The
dialogue is between mother and witch.
"There's old mother Hippletyhop; I wonder what she wants to-day?"
"I want one of your children."
"Which one do you want?"
The witch names any child of the row.
"What will you give her to eat?"
"Plum-cake" (a different delicacy for each child).
The witch carries off the child, and observes: "Walk as I do, or else
I'll kill you." She takes the child home and kills her, then returns
for another. When all are gone the mother goes out to look for her
children. She goes to the witch's house, and finds all the children
(presumed to be dead) against the wall, making the most horrible faces.
She points to a child, and asks, "What did [Mary] die of?" "She died
of sucking her thumbs" (naming the child's gesture). Suddenly all the
children come to themselves, and cry out, "Oh, mother, we are not dead!"
_Portsmouth, N. H._
E.--In a fifth version, which we have failed to obtain in full, the
witch changed the children into birds; and the mother, in order to
recover them, must guess the name of the bird. Colors, instead of
birds, were also used to represent the children.
F.--We have already spoken of the old English game of "Honey-pots" as
an imitation of "Weighing." This trait, however, as might be supposed
from its insignificant character, is a mere fragment of the original.
In London (as we learn from an informant of the laboring class, who
remembers taking part in the amusement), a child as market-woman
arranges the rest in a row to indicate honey-pots, each with its
specific flavor. While she is busy at one end of the row, a thief comes
in and steals a pot from the other end. This process is repeated, until
all the pots are taken. The dealer then goes out to buy honey-pots, and
recognizes her own by the flavor, so recovering the stolen goods.
* * * * *
Public-domain text, read in full here on John Shaqi.
Reviews
Reviews
No reviews yet
Be the first to share your thoughts on this work.
Elsewhere in the archive
Join the Discussion
Join the discussion
Sign in to leave a comment or review.
Sign InorCreate an account