We may now pass on to the principal games which are played in Japan.
_Sugoroku_ is a game played on a board by two persons. It is similar
to backgammon, with the difference that the grand object of _sugoroku_
is to get all one’s men into the enemy’s territory. There are twelve
men on each side and twenty-four points to move to, and two dice are
thrown alternately as in backgammon. It is a very ancient game which
is hardly ever played nowadays; and what is now known as
_sugoroku_ was originally called the _dochu sugoroku_ or travelling
_sugoroku_. The earliest of its kind is a large sheet on which the
views of the fifty-three postal stations on the highway from Yedo to
Kyoto are given in order in as many squares. The starting-point is
Yedo in one corner of the sheet, from which the squares are ranged
along the edges until one of them touches the Yedo square, and then
they are continued along the inner edges of the first squares, and
still another set is formed along the edges of these second squares,
until Kyoto is reached in the centre of the sheet. Each player has a
slip of paper with his name or mark inscribed on it; it is put with
the others in the Yedo square. He throws a die in turn and moves
forward according to the number turned up; and the one who reaches
Kyoto first is the winner. As there are fifty-three squares, the
minimum number of throws of the die is nine; but the game may become
complicated if, as is usually the case, the die must in the last throw
turn up the exact number required for reaching the goal. Thus, if five
is turned up when only two is needed to reach Kyoto, the player is
made to go back three squares from the goal and await his turn for the
next throw. Again, when a player comes to a certain square, he may
be made to forfeit a turn or go back a number of squares. When these
rules are introduced, the game is very much prolonged. Hence, later
forms of _sugoroku_ have a smaller number of squares; indeed, if,
further, the place to move to is named in every square for every
number turned up, a very few squares will suffice; and some _sugoroku_
have no more than a dozen squares and yet an exciting game may be
played on them.
[Illustration: _IROHA_ AND ODE-CARDS.]
Public-domain text, read in full here on John Shaqi.
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