How to amuse yourself and others : $b the American girl's handy bookBeard, Lina
General
How to amuse yourself and others : $b the American girl's handy book
Beard, Lina
Amusements -- Juvenile literature; Handicraft -- Juvenile literature
There are quite a number of names which will do nicely for this game; a
few of them are—
Wordsworth—words, worth.
Cornwall—corn, wall.
Howitt—how, it.
Milman—mill, man.
Shelley—shell, lea.
Washington—washing, ton.
Fillmore—fill, more.
Longfellow—long, fellow.
When giving a name to be guessed, the profession of the man, whether
poet, author, statesman, or soldier, must be given, but nothing else
should be told about him.
=What will You Take to the Picnic?=
can be played very nicely while the party are enjoying some light
refreshments.
The hostess alone should be in the secret, and these directions are
addressed only to her.
Commence the game by announcing that you propose to give a picnic, that
it depends upon what your guests will bring for lunch whether they
will be allowed to attend, and that each one must furnish two articles
of food. Then ask the person nearest you, What will you take to the
picnic? If the name of neither of the articles she mentions commences
with the initial letter of her Christian name or surname tell her she
cannot go, and put the question to the next person, asking each in
turn, What will you take to the picnic?
For example, we will suppose that the name of one of the party is Susan
Davis, and she says she will take crackers and lemons, she cannot go,
as neither of her names commence with C or L; but if she proposes to
take salmon and doughnuts, she will be doubly welcome, since S and D
are both her initials. Should she say sugar and cream, she could go for
one of her names commences with S.
Continue to put the question to each player until all, or nearly all,
have discovered why their proposed contribution to the lunch secures
them a welcome, or debars them from attending the picnic.
=Assumed Characters.=
In this game some well-known novelist is selected—Dickens, for
instance—and each player chooses one of his characters to personate,
telling no one her choice. Then one of the players relates the life
as though it were her own, and portrays with voice and gesture the
character she has assumed. Of course no names must be mentioned.
The person who first guesses what character is being personated has the
privilege of deciding who shall be the next to tell her story.
The game of Assumed Characters will prove to be very entertaining
if each player does her part and makes her narrative as amusing and
interesting as possible.
=Shadow Verbs.=
A white sheet is fastened tightly across a French window, or doorway
opening upon the piazza, and a large lamp set behind it.
The company separates into two parties; one enters the house, while the
other remains seated upon the piazza facing the suspended sheet.
Public-domain text, read in full here on John Shaqi.
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