Logical ideas are like keys which are shaping with reference to opening
a lock. Pike, separated by a glass partition from the fish upon which
they ordinarily prey, will--so it is said--butt their heads against the
glass until it is literally beaten into them that they cannot get at
their food. Animals learn (when they learn at all) by a "cut and try"
method; by doing at random first one thing and another thing and then
preserving the things that happen to succeed. Action directed
consciously by ideas--by suggested meanings accepted for the sake of
experimenting with them--is the sole alternative both to bull-headed
stupidity and to learning bought from that dear teacher--chance
experience.
[Sidenote: They are methods of indirect attack]
It is significant that many words for intelligence suggest the idea of
circuitous, evasive activity--often with a sort of intimation of even
moral obliquity. The bluff, hearty man goes straight (and stupidly, it
is implied) at some work. The intelligent man is cunning, shrewd
(crooked), wily, subtle, crafty, artful, designing--the idea of
indirection is involved.[20] An idea is a method of evading,
circumventing, or surmounting through reflection obstacles that
otherwise would have to be attacked by brute force. But ideas may lose
their intellectual quality as they are habitually used. When a child was
first learning to recognize, in some hesitating suspense, cats, dogs,
houses, marbles, trees, shoes, and other objects, ideas--conscious and
tentative meanings--intervened as methods of identification. Now, as a
rule, the thing and the meaning are so completely fused that there is no
judgment and no idea proper, but only automatic recognition. On the
other hand, things that are, as a rule, directly apprehended and
familiar become subjects of judgment when they present themselves in
unusual contexts: as forms, distances, sizes, positions when we attempt
to draw them; triangles, squares, and circles when they turn up, not in
connection with familiar toys, implements, and utensils, but as problems
in geometry.
[20] See Ward, _Psychic Factors of Civilization_, p. 153.
§ 3. _Analysis and Synthesis_
[Sidenote: Judging clears up things: analysis]
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