Journeys Through Bookland, Vol. 10: The GuideSylvester, Charles Herbert
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Journeys Through Bookland, Vol. 10: The Guide
Sylvester, Charles Herbert
Children's literature; Literature -- Collections
The fairy stories of the brothers Grimm are inferior to those of
Andersen in plot, lesson and style. The plots are more monotonous and
sometimes unnecessarily coarse and rough; the lessons are more obscure
and sometimes are of doubtful value; and the style is much less
forcible, in fact is often labored and inelegant. Yet many of the
stories are attractive and harmless. They may be used to make the
transition from fairy tales to more elevated literature. Their very
imperfections can be utilized to discourage the reading of fairy tales
and by criticism and gentle ridicule a child can be led away from that
type of stories which though harmless when read in moderation have been
made so attractive by modern writers that children fancy them too much
and cling to them long after they should be reading things of much
greater value. If children are led to study fairy stories, absurdities
in them soon become tiresome. Ordinarily they read merely for the
excitement in the tale, for the effect it has upon their naturally vivid
imaginations. If they are led to think, to analyze, their intelligence
will quickly call for something more substantial, more nearly true to
life.
_The Drummer_ is one of the best of the Grimm stories and yet some of
their weaknesses are evident. It is inadvisable to talk to small
children of studying a story. They are always delighted to see their
parents interested and will be very glad to "talk over" the story. In
this particular tale there are many points of interest that may be
brought up by skilful questioning and many places where comments may be
made, comments that will show the attitude of the adult mind without
raising opposition on the part of the juvenile reader. Some of the
subjects suggested by a reading of _The Drummer_ are the following:
I. _Characters._ Taken in the order of their appearance in the story the
characters are:
1. The Drummer
2. The King's Daughter
3. The First Giant
4. The Second Giant
5. The Third Giant
6. The Two Men Quarreling
7. The Witch
8. The Drummer's Parents
9. The Maiden
II. _What the Characters Do._
1. The Drummer finds the piece of cloth, goes to the mountain of glass,
deceives the two quarreling men, flies to the top of the mountain,
visits the witch, performs the three tasks, throws the witch in the
fire, goes to his home, kisses his parents on their right cheeks,
forgets the princess, gives her jewels away, gets ready to marry the
maiden, remembers the princess, rewards the maiden and marries the
princess.
2. The King's Daughter asks for her dress, tells the Drummer where she
is confined, helps the Drummer in his three tasks, advises the Drummer
how to destroy the witch, takes the Drummer to his parents, waits in the
field for the Drummer, sings her song three times, forgives and marries
the Drummer.
3. The First Giant talks with the Drummer and carries him through the
woods on his back.
4. The Second Giant carries the Drummer in his button hole.
Public-domain text, read in full here on John Shaqi.
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