Life and Adventure in the South PacificJones, John D.
History
Life and Adventure in the South Pacific
Jones, John D.
Emily Morgan (Ship); Oceania -- Description and travel; Whaling
There were several white men living on shore here at this time,
of the class known as “beachcombers.” From their appearance we
should judge them to be of the worst class of society—strong-built,
able-bodied men, living here an indolent, lazy life; nothing to
do, their victuals brought to them by the females, and swilling a
sort of rum made from the cocoanut. The natives, believing by their
protestations that they can accomplish any thing, appear to favor
them, and each chief has a “beachcomber” to do his trading on the
ship. Yet they resort to all manner of deceit, both with natives
and with any ship’s company that will allow them to come on board.
Whenever a ship heaves in sight, they represent to the natives that
the captain is either a brother or cousin of theirs, and promise
great things. When they come on board, they generally go about
begging among the men, spinning a most pitiful yarn, and, at the same
time, taking good care not to take any thing out of their reach, but
still _reaching very far_ if occasion requires. If they can find
a disaffected person among the ship’s company, they “button-hole”
him at once, and persuade him, if possible, to desert, telling him
how easily he can live on shore; that they will take charge of and
hide him, so that neither the captain nor natives can find him; and
represent that they have unbounded influence with their chief, who
is always the highest on the island. If they succeed in persuading
the man to desert, they will promise to carry many little articles
ashore for him, with some clothing, as, they say, “You would be
suspected if they should see you with a bundle of clothes, but if
they see me with them they will readily suppose I have bought them.”
After getting all they can, they persuade the man to hide in the
bottom of a canoe alongside, throw a mat over him, and the natives,
who understand the game that is being played, paddle off to the
shore. Presently the man is missed. The captain goes ashore, and
offers a reward of ten or twenty pounds of tobacco and some pipes
for the recovery of the deserter. The poor miserable Judas then goes
to the captain, and informs him that he has discovered the runaway’s
hiding-place, and takes him immediately to the place where he has put
the man himself, and reveals him to the captain, who orders him to
the boat. The poor fellow, not daring to resist, with a feeling of
shame, and his head hung down, proceeds to the boat; the captain pays
the reward to the villain, who chuckles to think how nicely he has
deceived and betrayed both parties.
Public-domain text, read in full here on John Shaqi.
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