"Not so weird. People see stories like they see faces in clouds. Once
we gave them the ability to subtract the stuff that felt wrong and
reinforce the stuff that felt right, it was only natural that they'd
anthropomorphize the world into a story."
Perry shook his head. "You think?"
"We have this guy, a cultural studies prof, who comes practically
every day. He's been telling me all about it. Stories are how we
understand the world, and technology is how we choose our stories.
"Check out the Greeks. All those Greek plays, they end with the *deus
ex machina* -- the playwright gets tired of writing, so he trots a god
out on stage to simply point a finger at the players and make it all
better. You can't do that in a story today, but back then, they didn't
have the tools to help them observe and record the world, so as far as
they could tell, that's how stuff worked!
"Today we understand a little more about the world, so our stories are
about people figuring out what's causing their troubles and changing
stuff so that those causes go away. Causal stories for a causal
universe. Thinking about the world in terms of causes and effects
makes you seek out causes and effects -- even where there are
none. Watch how gamblers play, that weird cargo-cult feeling that the
roulette wheel came up black a third time in a row so the next spin
will make it red. It's not superstition, it's kind of the *opposite*
-- it's causality run amok."
"So this is the story that has emerged from our collective
unconscious?"
Lester laughed. "That's a little pretentious, I think. It's more like
those Japanese crabs."
"Which Japanese crabs?"
"Weren't you there when Tjan was talking about this? Or was that in
Russia? Anyway. There are these crabs in Japan, and if they have
anything that looks like a face on the backs of their shells, the
fishermen throw them back because it's bad luck to eat a crab with a
face on its shell. So the crabs with face-like shells have more
babies. Which means that gradually, the crabs' shells get more
face-like, since all non-face-like shells are eliminated from the
gene-pool. This leads the fishermen to raise the bar on their
selection criteria, so they will eat crabs with shells that are a
little face-like, but not *very* face-like. So all the slightly
face-like crab-shells are eliminated, leaving behind moderately
face-like shells. This gets repeated over several generations, and now
you've got these crabs that have vivid faces on their shells.
"We let our riders eliminate all the non-story-like elements from the
ride, and so what's left behind is more and more story-like."
"But the plus-one/minus-one lever is too crude for this, right? We
should give them a pointer or something so they can specify individual
elements they don't like."
"You want to encourage this?"
"Don't you?"
Public-domain text, read in full here on John Shaqi.
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