Mars (Planet) -- Fiction; Science fiction; Space colonies -- Fiction
Every question he'd asked her and every reply she'd taken a minute or
two to make explicit had cut down her chances of staying on this side
of eternity.
She was looking straight at me.
"Ralph!" she said. "I don't want to die alone in space! What are they
trying to do to me?"
It was as much as I could take.
I grabbed Littlefield by the shoulders and swung him about and
demanded. "You said you could save her. How? Were you lying? If you
were ... I'll kill you."
"Let go of me, Ralph," he said. "A chance like that would never come
again. I had to risk it."
"All right--you've risked it. Now ... can you save her? That's all I
want to know. Nothing else matters."
"Yes ... I think so. If the cylinder doesn't blow up for three or four
more minutes. If she puts on a vacuum suit and goes out into space and
we're able to pick her up tomorrow or the next day--"
"Then for God's sake tell her. You'll have to tell her about the
cylinder, or she won't know how great the danger is. She may take her
time about it."
"All right," he said. "I'll take care of it."
He was talking to her in the big screen when Joan and I walked out of
the port clearance building.
We walked out because, if the explosion had come while he was talking,
just watching it would have killed me. No worse death can come to a
man than the one that can take place inwardly, for it can shrivel and
blacken his soul and leave him a burnt-out shell of a man until he dies
physically. And Joan could sense that, and wanted to get me out of
there as quickly as possible.
The explosion came a full ten minutes later, which meant that even
Hillard hadn't known how variable the critical mass buildup could be in
at least a few of the Endicott cylinders.
We were standing in the open, two hundred feet from the nearest rocket
launching pad, when we saw it--Littlefield's exploding star high up in
the night sky. The brightness lasted less than ten seconds.
21
You can be holding high cards, practically unbeatable, in the final
deal of a poker game and still not be sure of winning. You have to call
your opponent's hand before he gets the idea that just by drawing out
a gun and shooting you dead he can gather up all the chips, and cash
them in by threatening further violence. Assuming, of course, that he's
capable of that kind of violence and is in all respects the opposite of
an honest gambler.
You can be even less sure of winning when it isn't a game of cards
you're on the point of winning, but a duel to the death with a ruthless
power combine and time is running out on you.
I had all the evidence I needed now to smash the Wendel Combine. But it
had to be built up by legal experts, and stripped down as well, until
the documentation had the sinewy, blockbusting persuasiveness of a
champion's punch.
Public-domain text, read in full here on John Shaqi.
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