Mazes and Labyrinths: A General Account of Their History and DevelopmentMatthews, W. H.
History
Mazes and Labyrinths: A General Account of Their History and Development
Matthews, W. H.
Labyrinths; Maze gardens
Using the word _node_ to signify a point of branching, and the terms
_odd_ and _even_ to describe respectively those nodes at which odd or
even numbers of paths are to be found, we see that there must be at
least three paths meeting at a point to form a node, for two paths
meeting at a point constitute only a change of direction of the path
without formation of branches, whilst the arrival of one path only at
a point also precludes the idea of "branching" at that point, and can
only occur at the end of a blind alley, at the entrance of the maze,
or at the goal. We find it convenient, however, to regard the latter
arrangement as an odd node of the lowest order, the lowest possible
order of even nodes being, of course, that at the meeting of four paths.
It will be clear that if the entrance and the goal are the only odd
nodes the maze will either be unicursal, in the sense in which we have
been using the term, or any branches must form loops on the main route;
in either case it will be possible to traverse the maze unicursally,
_i.e._, to thread every portion of the path without going over any part
twice.
Supposing that we are able to make what marks we like, without danger
of their removal in our absence, we can adopt the following plan:
On arriving at a node which, by the absence of marks, you know you have
not already visited, mark the path by which you have just arrived by
three marks; if you see by marks on other paths that you have already
been to that node, mark the arrival path with one mark only. If now
there are no unmarked paths at this node, it means that you have
explored this particular branch-system and must retrace your steps by
the path by which you have arrived. If, however, there are one or more
unmarked paths leading from the node, select one of them, and, as you
enter it, mark it with two marks.
We can now make certain of visiting every part of the maze if we make
it a rule that, on arrival at a node, we shall never take a path with
three marks unless there are no paths unmarked or with one mark only.
When we enter a one-mark path, we of course add the two marks which we
always make on leaving a node, and thus it becomes a three-mark path at
that node.
When it is impracticable to place marks, or even to use, like Theseus,
a clue of thread, it is still possible in the majority of cases to make
certain of finding the goal by the simple expedient of placing one
hand on the hedge on entering the maze, and consistently following the
hedge around, keeping contact all the time with the same hand. Blind
turnings present no difficulty, as they will only be traversed first in
one direction and then in the other. The traveller being guided by his
contact with the hedge alone is relieved of all necessity for making a
choice of paths when arriving at the nodes.
Public-domain text, read in full here on John Shaqi.
Reviews
Reviews
No reviews yet
Be the first to share your thoughts on this work.
Elsewhere in the archive
Join the Discussion
Join the discussion
Sign in to leave a comment or review.
Sign InorCreate an account