Astronauts -- Fiction; Outer space -- Exploration -- Fiction; Science fiction; Space travelers -- Fiction
McCauley put them in his pocket and went to the compartment that was
his sanctum as commander of the ship. He pulled out the personnel
report on one member of the crew. It was not believable.... Then he
thought of something. He pushed the outside-communicator button.
"Fallon," he said, "report to the ship. A job for you."
He drummed on the desk before him as he waited for Fallon. This was a
singularly unpleasant situation.
Fallon came in, still in his space suit. He opened the faceplate and
grinned. He was an exuberant personality, this Fallon.
"Reporting in, Colonel."
Without a word, McCauley brought out the three watches, the
instruments, the elaborate gold pencil, and the luck-piece. He picked
out his own watch and the instruments and waved his hand toward the
rest.
"Get these back where they belong," he ordered. "I'll take care of the
instruments. Don't let anybody know they're being returned. Let it
appear they've been found misplaced."
Fallon stared. Then he went white and licked his lips. But he said
nothing.
"I found this stuff," said McCauley, "as soon as I looked for it. I
knew you'd hidden it, because you said your wallet was gone and there
was no wallet with the other missing stuff. You should have put it in
with the rest of the loot, Fallon, if you wanted to be convincing."
Fallon stared.
"It's about as stupid a performance as I've ever heard of," said
McCauley. "Why did you do it?"
Fallon swallowed. Then he braced himself and looked defiant. In
a moment or two he managed a grin. It was a shaky grin, but he
straightened up and then shrugged.
"Why should I tell you?" he said. "What can you do about it, anyway?"
"I can think of a few things," said McCauley.
"Name one!" said Fallon defiantly. "You can't kill me. You can't put
me out of the ship, because that'd kill me. You can't lock me up,
because you need everybody. You can't do anything! You might as well
forget it! This trip was dull. I wanted some excitement. I thought
there'd be a big fuss when things started to disappear. There wasn't.
All right, I'll put the stuff back. But you might as well forget the
whole business because you can't do a thing about it."
McCauley stiffened. Fallon was right. There wasn't anything he could
do, in the ordinary sense of the word. He couldn't execute Fallon
for theft. He couldn't imprison him. If he punished him in any way
that aroused his resentment, Fallon could no longer be trusted, and
any of the six men could destroy the other five simply by neglecting
some essential duty assigned to him. In space, men have to trust each
other and be worthy of trust in return. There is no room in unlimited
emptiness for a man who arouses suspicion and antagonism among his
shipmates solely for his own amusement. But Fallon had done just that.
He was as dangerous as an atom bomb on the expedition to Mars. But
whereas an atom bomb can be disarmed, nobody can disarm a man who
chooses to play the fool.
Public-domain text, read in full here on John Shaqi.
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