They came in sight out of the clear black sky of the moonlet, and
hovered until the ship before them had landed. Then they dropped slowly
into the landing place assigned to them, coming to a full landing just
in time to see the next ship begin to drop. Another ship would come
from outer space at this time, and assume the hovering area, awaiting
its turn.
Ships took off at the same rate. But unlike the cumbersome landing
feat, they leaped upward into the sky, running a direction-beam before
them, and disappeared in seconds.
The nerve center of this activity was a squat building on the edge of
the port. In it worked Maynard's spies--his _agents provocateur_. A
black chamber of intense men, all working their shifts over huge mental
projectors.
Solarian shipping was being completely disrupted.
No ship took off from any of the spaceports without Guy's knowledge.
And no cargo worth having ever reached its destination. Mephisto was
becoming the most valuable planet-system in the Solar sphere, for the
cargoes that were pirated and brought to Mephisto were those items that
Terra and Mars could not find in plenty at home.
The capture of single ships had gone on unchecked for a long time. Then
protection began to go with the shipping, and finally the spacelines
were running in full convoys that sported constellation craft for
protection. But Guy's fleet collected the constellation craft as easily
as they caught tramp spacers. When a spaceship is going a thousand
miles per second, a barrier-sown toroid could burst from space before
the huge ship. It was a matter of dropping the toroid so close to the
nose of the ship that the turreted AutoMacs had no time to answer the
impulses that came from the detector-couplers. The huge ship plunged
through the toroid, and left the rest of the unprotected convoy for
Maynard's choice.
And when they sent decoys, Maynard's men ignored them. Only when the
carriers held valuable material did they suffer.
The ships of Ertene came in for their share. Guy worried about the
thought-beam instrument that he had left there; he knew that no
sensible world would adhere to a program of destroying such a device.
One of the main thought-beam jobs was continually directed at Ertene
and the thought-beam instrument that Guy had left. So far, they had
done nothing but use the thing locally. It would not reach Mephisto by
a billion miles, and so Guy knew his secret was safe.
At least for the time being.
But molesting Ertene on Ertene's own ground was not possible; once they
came within range of Ertene's thought-beam, the secret of avoiding the
vortex would be out. Only those ships of Ertene that came outside of
range were taken--and they were all too few.
But there are ways of starting trouble--
* * * * *
The intercom pealed in Maynard's office. "Andrew has escaped," came the
message.
Maynard smiled. "Good. As we planned?"
Public-domain text, read in full here on John Shaqi.
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