But the guessing game has one great disadvantage too. It demands
periodically that a member of the company should go out by
himself into the hall and wait there patiently until his
companions have "thought of something." (It may be supposed that
he, too, is thinking of something in the cold hall, but perhaps
not liking to say it.) However careful the players are,
unpleasantness is bound to arise sometimes over this preliminary
stage of the game. I knew of one case where the people in the
room forgot all about the lady waiting in the hall and began to
tell each other ghost stories. The lights were turned out, and
sitting round the flickering fire the most imaginative members of
the household thrilled their hearers with ghostly tales of the
dead. Suddenly, in the middle of the story of Torfrida of the
Towers--a lady who had strangled her children, and ever
afterwards haunted the battlements, headless, and in a night-
gown--the door opened softly, and Miss Robinson entered to ask
how much longer they would be. Miss Robinson was wearing a white
frock, and the effect of her entry was tremendous. I remember,
too, another evening when we were playing "proverbs." William,
who had gone outside, was noted for his skill at the game, and we
were determined to give him something difficult; something which
hadn't a camel or a glass house or a stable door in it. After
some discussion a member of the company suggested a proverb from
the Persian, as he alleged. It went something like this: "A wise
man is kind to his dog, but a poor man riseth early in the
morning." We took his word for it, and, feeling certain that
William would never guess, called him to come in.
Unfortunately William, who is a trifle absentminded, had gone to
bed.
Public-domain text, read in full here on John Shaqi.
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