St. Nicholas Magazine for Boys and Girls, Vol. 5, October 1878, No. 12Various
General
St. Nicholas Magazine for Boys and Girls, Vol. 5, October 1878, No. 12
Various
Children's literature -- Periodicals; Children's periodicals, American
THE BOY ENGINEERS: WHAT THEY DID, AND HOW THEY DID IT, is an illustrated
book published by Messrs. G. P. Putnam's Sons. It seems to have been
written for readers living in England, but young amateur machinists
anywhere would find it an entertaining book. It gives good practical
hints about the management of tools, and explains how to turn and carve
in wood and metal, how to make a clock, an organ, a small house, and how
to set up a steam-engine. The type is large, and the style easy and
pleasant.
THE RIDDLE-BOX.
VERY EASY SQUARE-WORD.
1. A pointed implement of brass or wood. 2. Wrath. 3. Not old.
A.W., AND F.E.D.
DECAPITATIONS.
1. Behead a bird's nest, and leave a lake in North America. 2. Behead a
marine map, and leave a wild animal. 3. Behead a sail vessel, and leave
a small narrow opening. 4. Behead a plant, and leave space. 5. Behead a
basket or hamper, and leave standard or proportion. 6. Behead a sharp
bargainer, and leave a company of people. 7. Behead a group of
individuals, and leave a country girl. 8. Behead an act of deception,
and leave high temperature.
ISOLA.
NUMERICAL ENIGMA.
The whole, composed of twelve letters, is a noted character of American
fiction.
The 1, 8, 4, 12 is to rend asunder. The 3, 2, 6, 10 is a flower. The 11,
5, 7, 9 is an open, grassy space.
C. O.
EASY MELANGE.
1. Behead a pavement, and find a planet. 2. Syncopate the pavement, and
give a shrub. 3. Transpose the planet, and leave the center. 4. Behead
and transpose the center, and find a weed. 5. Transpose the weed, and
give degree. 6. Syncopate the center, and leave an animal. 7. Behead the
animal, and find skill. 8. Curtail the shrub and give excitement. 9.
Behead and curtail the center, and leave a part of the body. 10. Behead
and transpose excitement, and find a plant. 11. Syncopate excitement,
and give an article of clothing. 12. Transpose skill, and leave an
animal. 13. Reverse the animal, and find a sailor.
CABIN PUZZLE.
. . .
. . .
. . . . . . .
. . .
. . .
. . . . . . . .
. . ... ... .
. ... . ... ... .
. ... . ... ... .
. ... . . . . . . .
The dots show where the letters are to be placed. The perpendicular and
sloping lines of the building are read downward, the horizontals from
left to right.
Public-domain text, read in full here on John Shaqi.
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