Children's literature -- Periodicals; Children's periodicals, American
As it was, though, he arrested its progress just as it struck a billow.
He was compelled once more to tip it over—for he had no other means of
getting the water out—and then to perform over again the labor of lifting
it up the ledge.
But this was, perhaps, a fortunate accident, since it kept him in
exercise until he felt that his clothes were getting dry. And it showed
him, besides, the danger that would attend the final launching of the
dory.
(_To be continued._)
REGATTA.
A GAME FOR THE LAWN OR PARLOR.
BY FRANK BELLEW.
Perhaps you have never heard of a yacht-race ashore, yet that term might
almost be applied to this picturesque game, which will be found not only
exciting, but a source of great fun. It can be played out-of-doors on the
lawn or in a large room.
Two players are required for each “yacht”—the “captain,” who directs the
course of the vessel, and the “crew,” who carries the boat in his cap or
“helmet,” and obeys the orders of the captain.
To play the game, it is first necessary to lay out the “course” on the
lawn or the floor, which represents the sheet of water that is to be
the scene of the regatta. Any convenient objects can be taken for the
“stake-boats” and “turning-buoy,” and the course can be made as difficult
as desired by placing obstacles, such as chairs, boxes, or cushions, in
the way, to represent “rocks,” “reefs,” “shoals,” and “islands.” The
crews that are to compete are first allowed to sail over the course
to inspect it, and are then drawn up in line at the start, where each
puts on his “yacht-rig,” and is carefully blindfolded by the captain of
a rival yacht. At the “first gun,” or signal to make ready, each crew
turns around three times. At the “second gun,” or signal to start, they
all proceed, under command of their respective captains, to go over the
course, keeping always in “deep water” and avoiding the reefs and other
obstacles, around the turning-buoy, and back to the starting-point. The
yacht which is the first to come in wins the race.
A captain must always address his crew by the name of his yacht, and must
give his orders in nautical terms. If he fail to do so, his yacht must
stop, and turn once around before going on. The same penalty is exacted
if the crew does not understand an order and asks for an explanation; and
also whenever, through the unskillful management of the captain or the
poor sailing of the crew, the yacht runs into any of the obstacles or
into one of the other yachts.
Of course, unless the players know how to sail real boats, the orders
will often be very ridiculous; but as long as they are given in nautical
language, and the crew understands what they mean, it makes no
difference, except to add to the fun.
For instance, let us imagine the Genesta to be racing the Puritan. The
orders might sound something like this:
“Steady, Genesta, steady!” from the captain of the English cutter.
Public-domain text, read in full here on John Shaqi.
Reviews
Reviews
No reviews yet
Be the first to share your thoughts on this work.
Elsewhere in the archive
Join the Discussion
Join the discussion
Sign in to leave a comment or review.
Sign InorCreate an account