The Canterbury Puzzles, and Other Curious ProblemsDudeney, Henry Ernest
Science
The Canterbury Puzzles, and Other Curious Problems
Dudeney, Henry Ernest
Puzzles; Riddles
It is recorded of the old crank that, after working hard at the problem
for nine years, he one day, at nine o'clock on the morning of the ninth
day of the ninth month, fell down nine steps, knocked out nine teeth,
and expired in nine minutes. It will be remembered that nine was his
lucky number. It was evidently also Plato's.
In solving the above little puzzle, only the most elementary arithmetical
signs are necessary. Though the answer is absurdly simple when you see
it, many readers will have no little difficulty in discovering it. Take
your pencil and see if you can arrange the three nines to represent
twenty.
109.--_Noughts and Crosses._
Every child knows how to play this game. You make a square of nine cells,
and each of the two players, playing alternately, puts his mark (a nought
or a cross, as the case may be) in a cell with the object of getting
three in a line. Whichever player first gets three in a line wins with
the exulting cry:--
"Tit, tat, toe,
My last go;
Three jolly butcher boys
All in a row."
It is a very ancient game. But if the two players have a perfect
knowledge of it, one of three things must always happen. (1) The first
player should win; (2) the first player should lose; or (3) the game
should always be drawn. Which is correct?
110.--_Ovid's Game._
Having examined "Noughts and Crosses," we will now consider an extension
of the game that is distinctly mentioned in the works of Ovid. It is, in
fact, the parent of "Nine Men's Morris," referred to by Shakespeare in _A
Midsummer Night's Dream_ (Act ii., Scene 2). Each player has three
counters, which they play alternately on to the nine points shown in the
diagram, with the object of getting three in a line and so winning. But
after the six counters are played they then proceed to move (always to
an adjacent unoccupied point) with the same object. In the example below
White played first, and Black has just played on point 7. It is now
White's move, and he will undoubtedly play from 8 to 9, and then,
whatever Black may do, he will continue with 5 to 6, and so win. That is
the simple game. Now, if both players are equally perfect at the game
what should happen? Should the first player always win? Or should the
second player win? Or should every game be a draw? One only of these
things should always occur. Which is it?
[Illustration]
111.--_The Farmer's Oxen._
A child may propose a problem that a sage cannot answer. A farmer
propounded the following question: "That ten-acre meadow of mine will
feed twelve bullocks for sixteen weeks or eighteen bullocks for eight
weeks. How many bullocks could I feed on a forty-acre field for six
weeks, the grass growing regularly all the time?"
Public-domain text, read in full here on John Shaqi.
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