Amusements -- Juvenile literature; Children's literature; Games -- Juvenile literature; Handicraft -- Juvenile literature
If the open fire burns brightly in your playroom, no matter how gray and
bleak the day may be outside, you and your brothers and sisters can
keep warm and cheerful over this delightful game. You may provide a
prize for the winner, if you like, but the only things that are
absolutely necessary are the fire, some popcorn and a popper. When the
players are seated in a semicircle around the fire they may all help in
shelling the corn. After this is done, divide the popcorn evenly between
them, so that each shall have a small quantity. The player on the left
side of the fireplace now takes the corn popper and pops his corn. When
it is done, the kernels that are fully popped are counted, also the
unpopped ones, and a record is made of each. The next player pops his
corn and counts the result, and so on until all have finished. The child
having the largest number of fully popped kernels is the winner, and may
receive a prize. Afterward the winner and the defeated players will
equally enjoy eating the fluffy popcorn, or if the cook is particularly
amiable they may be allowed to flock to the kitchen and make popcorn
balls.
_Express_
=Materials Required:= 12 or 15 articles, large and small,
light and heavy.
This is a lively game that needs little preparation. All you will have
to provide is a number of articles, toys, pieces of china (not valuable
ones), a glass of water, some very small things and one or more large
ones, something heavy like a dumb-bell or flatiron and something
light--a palmleaf fan, for example. When you have them all collected, on
a table or stand on one side of the room where the game is to be played,
place another table or stand across the room. Then you must have a clock
or a watch, and that is all--except the players. Each child in turn
takes one thing at a time, from the stand where the various articles are
piled, and carries it to the table at the opposite side of the room. It
is done as quickly as possible, for the object is to move everything
from one place to the other in the least possible time. Each player is
timed and his record kept on a piece of paper. If a player drops
anything he must carry it back to the starting point and make another
trip with it. The next player begins at the table to which the first one
took the baggage and carries it, in the same way, back to the first
table. So it goes on until everyone has played expressman. The player
who succeeds in transferring the baggage in the shortest time is, of
course, the winner.
_A Hurdle Race_
=Materials Required:= A box of tiddledywinks,
A sheet of white cardboard,
A box of watercolour paints,
A pencil,
Scissors,
A ball of white string,
Some pins.
Public-domain text, read in full here on John Shaqi.
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