The Childrens' Story of the War, Volume 1 (of 10): From the Beginning of the War to the Landing of the British Army in FranceParrott, Edward
History
The Childrens' Story of the War, Volume 1 (of 10): From the Beginning of the War to the Landing of the British Army in France
Parrott, Edward
World War, 1914-1918 -- Juvenile literature
Do you play draughts? When you do so, you and your opponent resemble the
generals of two opposing armies. You think out every move of the game,
and your object in making the move is to capture all your opponent's
men, or to hem them in so that they cannot move without being taken.
This is _strategy_, but the strategy of war is a far more puzzling
business. In the game of draughts all the men are of the same value at
the beginning, and you can only move them along certain fixed paths laid
down by the rules. All the moves are open and above board, and if you
and your opponent are equally skilful at the game, neither of you ought
to be taken by surprise. The better strategist will win, or, if you are
equally good, the game will end in a draw.
In the great game of war the opposing generals have to deal with men of
flesh and blood, and not with wooden pieces. These men are bodies of
infantry, cavalry, and artillery, which do different kinds of work on
the battlefield, and move at different speeds. Before the general can
make his first move--which may be the successful move or the fatal
move--he must study the map of the country in which he is to operate,
and must choose the line or lines of his advance, always taking care to
have good and well-protected communications in his rear. Though he may
fix on his plan of campaign beforehand, he must always be ready with
another, to suit altered circumstances. Then he must calculate carefully
the time which each "arm" will take to come into its required position,
and in order to do this he must know the kinds of roads over which the
men are to march, and the state they are in. And at the same time he
must get all the information possible about the strength and movements
of his enemy. He must form an idea of what the opposing general is
aiming at, and must make arrangements to thwart him. He must make his
moves as silently and secretly as possible, and whenever he can he must
put his enemy on a false scent, so that he may fall upon him unawares.
You can easily understand from this very imperfect account of a
general's duty that he must be a man of great powers of mind and of much
experience in war.
Public-domain text, read in full here on John Shaqi.
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