The Field Book: or, Sports and pastimes of the United Kingdom: compiled from the best authorities, ancient and modernMaxwell, W. H. (William Hamilton)
History
The Field Book: or, Sports and pastimes of the United Kingdom: compiled from the best authorities, ancient and modern
Maxwell, W. H. (William Hamilton)
Amusements -- Great Britain; Sports -- Dictionaries; Sports -- Great Britain
CRANE, _s._ A bird with a long beak; an instrument made with ropes,
pulleys, and hooks, by which great weights are raised.
CRAW, _s._ The crop or first stomach of birds.
CRAW-FISH, _s._ A small shell-fish found in brooks.
CREANCE, _s._ In Falconry, a long and light string, which must
always be tied to the leash when lessons are given to a young
hawk.
CREST, _s._ Any tuft or ornament of the head.
CRESTED, _a._ Adorned with a plume or crest; wearing a comb.
CRETACEOUS, _a._ Abounding with chalk, chalky.
CREW, _s._ A company of people associated for any purpose; the
company of a ship.
CRIB, _a._ The rack or manger of a stable; the stall or cabin of an
ox.
Crib-biting, though only a trick or habit which a horse gets, and which
he may teach another that stands next him, especially a young horse, may
be considered as a disorder, because it renders him very liable to
indigestion and flatulent colic. There is no doubt that in crib-biting a
horse swallows air, and I have seen a horse distend his stomach and
bowels with it in an enormous degree, and he would thereby often get the
flatulent colic, and sometimes swell himself that he could scarcely
move. The only convenient method of preventing crib-biting is to put a
leather strap round the neck, close to the jaws, which prevents him from
laying hold of the manger; it may impede his feeding, however, and this
must be attended to. A muzzle sometimes answers the purpose.
The compiler has known horses effectually cured of crib-biting by merely
leaving them loose in the stable.—_White._
CRIBBAGE, _s._ A game at cards.
Cribbage, a game differing from all others by its immense variety of
chances, and generally reckoned useful to instruct young people in the
science of calculation, is played several ways, either by two, three, or
four persons, with five, six, or sometimes eight cards: the rules also
vary a little in different companies; but the following are those most
generally allowed.
The dealer may discover his own cards, though if he show any of the
adversary’s, the adversary is entitled to mark two points, and is also
at liberty to call a fresh deal.
Should too many cards be dealt to either party, the non-dealer may score
two points, and likewise demand another deal, upon the error being
detected previous to taking up the cards; but if he should not choose a
new deal, the extra cards must be drawn: and when any player is observed
to have in hand more than the proper number of cards, the opponent may
set up four points, and also call a new deal.
If any player meddle with the cards after dealing, till the period of
cutting them for the turn-up card, his opponent may score two points.
When any player scores more than he is entitled to, the other party may
not only put him back as many points as are overmarked, but likewise
score the same extra number for his own game.
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