The Field Book: or, Sports and pastimes of the United Kingdom: compiled from the best authorities, ancient and modernMaxwell, W. H. (William Hamilton)
History
The Field Book: or, Sports and pastimes of the United Kingdom: compiled from the best authorities, ancient and modern
Maxwell, W. H. (William Hamilton)
Amusements -- Great Britain; Sports -- Dictionaries; Sports -- Great Britain
_Ecarté_ is played by two persons with a pack of thirty-two cards, as at
piquet. It is customary to have two packs, and of different colours for
the sake of distinction. The pack to be first dealt with is placed on
the right hand of the dealer, and the other at his left. Though only two
persons can play at the same time, it is not unusual to admit one or
more into the game, the winner or loser, as may be agreed, resigning his
seat to the next in rotation, and this is called _playing a fool_. The
game consists of five points, unless it be otherwise agreed upon by the
players.
OF CUTTING FOR THE DEAL.
1. He who cuts the highest card is entitled to the deal. In most games
the lowest card takes the deal, but it is the reverse at ecarté, the
deal being considered an advantage on account of the king, of which we
shall speak hereafter.
2. He who does not show the card he cuts, is considered as having cut
the lowest in the pack.
3. He who shows two cards in cutting is considered as having cut the
lowest of the two.
4. The cut for the deal is good, even with a defective pack.
5. In playing a rubber, the deal goes on regularly as at all other
games.
6. The order of the cards is as follows: king, queen, knave, ace, ten,
nine, eight, seven.
OF THE DEAL, THE MISDEAL, AND THE TURN UP CARD.
1. The person who gains the deal shuffles the cards, presents them to
his adversary to cut, and then deals ten cards, five to his adversary
and five to himself. He distributes them by three and two, or two and
three, at his option, beginning with his adversary, turns up the
eleventh card as the trump, and places the remainder of the pack or
stock, as it is called, at his right hand.
2. The order of dealing observed at the beginning of the game must be
continued as long as the game lasts. For instance, if the dealer began
with three and two, he cannot change and give two and three; and _vice
versâ_.
3. If there be one or more faced cards in the pack, and it be discovered
before either hand has been seen, the deal is void, unless it be the
eleventh card, which, being the one that is to be turned up, can effect
no alteration in the game.
4. If it be not discovered till after the discard has been put out, and
the faced card or cards come to the dealer, the deal is good, and the
faced card or cards must form a part of his hand. If, on the contrary, a
faced card come to the elder hand, he may, at his option, consider the
deal good, or call a new deal; for this reason, that the fault being
committed by the dealer, the elder hand ought not to suffer for it.
Public-domain text, read in full here on John Shaqi.
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