The Field Book: or, Sports and pastimes of the United Kingdom: compiled from the best authorities, ancient and modernMaxwell, W. H. (William Hamilton)
History
The Field Book: or, Sports and pastimes of the United Kingdom: compiled from the best authorities, ancient and modern
Maxwell, W. H. (William Hamilton)
Amusements -- Great Britain; Sports -- Dictionaries; Sports -- Great Britain
8. In the same manner when the elder hand plays without proposing, he
loses two points, if he do not win three tricks.
9. If, in giving new cards to the proposer, the dealer turn up a card
for the trump, in mistake as at the original deal, he cannot refuse a
second discard, should his adversary demand it.
OF THE MANNER OF PLAYING.
1. The elder hand plays first.
2. The first player is bound to play in the suit he names; for instance,
if he should say hearts, and play clubs, or any other suit, he is
obliged, if his adversary insist on it, to take up the card he has
played, and to play in the declared suit.
3. If the adversary deem the card played more advantageous to his own
hand than the declared suit, he plays to it, and the card once covered
cannot be recalled in order to play a different suit.
4. He who plays before his turn is only obliged to take up his card
again, if it have not been played to; but if it be covered, the trick is
good. In this case, as in the preceding one, both players having been in
fault, one for having played and the other for having allowed him to
play out of turn, no penalty is incurred.
OF THE SCORE AND VOLE.
1. When both parties have done discarding, he who wins three tricks
reckons one point; if he win every trick he reckons two points, and has
won the vole.
2. Two points only can be made in the same deal, unless you hold the
king. To make two points without the king or three with the king, is
called winning the vole.
OF THE REVOKE AND UNDER-FORCE.
1. It is not allowable to revoke, or to under-force.
2. When one of the players has revoked or under-forced, as soon as it is
discovered the cards are taken up and played over again; but the person
in fault, if he win the vole, counts only one point for it, and nothing
if he win the point only.
GENERAL RULES.
1. For the cut to be good, at this as at every other game, two cards, at
least, must be left of the pack.
2. Each player has a right to ask for new cards as often as he pleases.
3. When a player takes tricks that do not belong to him, and reckons
them as his own, a bystander has a right to mention it; and so as to any
other unfair play.
4. He who, under whatever pretence, looks at his adversary’s tricks, is
bound to play out the hand with his cards exposed on the table.
5. A card escaping from a hand, and falling under the table, is not
considered as played, unless it has been played to, or has covered,
wholly or in part, the adversary’s card.
6. If a player from mistake or ill humour should throw down and mix his
cards, the adversary scores two points.
7. He who quits the game loses it; but should there be bets depending,
the adversary is bound to continue the game with some one of the
bystanders, for the benefit of the persons so interested.
Public-domain text, read in full here on John Shaqi.
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