The Field Book: or, Sports and pastimes of the United Kingdom: compiled from the best authorities, ancient and modernMaxwell, W. H. (William Hamilton)
History
The Field Book: or, Sports and pastimes of the United Kingdom: compiled from the best authorities, ancient and modern
Maxwell, W. H. (William Hamilton)
Amusements -- Great Britain; Sports -- Dictionaries; Sports -- Great Britain
35. If the striker should carambole by striking the white ball first,
and hole his own and his adversary’s, and the red ball, he wins nine
points: two for the carambole, two for each of the white hazards, and
three for the red hazard.
36. If the striker should carambole by striking the red ball first, and
by the same stroke hole his own and the red, and his adversary’s ball,
he gains ten points: two for the carambole, three for red losing, three
for the red winning, and two for the white winning hazard.
37. After the adversary’s ball is off the table, and the two remaining
balls are either upon the line, or within the stringing nails or spots,
at the upper end where the white balls are originally placed in leading,
it is called a _baulk_; and the striker, who is to play from the ring,
must strike the opposite cushion, to make his ball rebound, so as to hit
one of the balls in the baulk—which if he do not, he loses one point.
38. It sometimes happens, after the red ball has been holed or forced
over the table, that one of the white balls so occupies its place, that
it cannot be put upon its proper spot without touching the same. In such
a case, the marker must hold the red ball in his hand, while the striker
plays at his adversary’s ball, and immediately afterwards replace the
red on its proper spot, so that it may not prevent a carambole, &c.
39. If the striker play with the wrong ball, it is a foul stroke.
40. If the striker be going to play with the wrong ball, no person ought
to discover it to him, except his partner, when they are playing a
double match.
41. If the striker play with the wrong ball, and his adversary should
not discover it, he may reckon all the points gained by the stroke, and
the marker is obliged to score them.
42. If the striker, after having made a hazard or carom, move with his
hand or stick either of the balls which remain upon the table, the
stroke is deemed foul.
43. If a ball be found to have been changed during the game, and it is
not known by which player, the game must be played out with the balls as
they then are.
44. No one has a right to take up or otherwise move a ball, without
permission of the adversary.
45. If a striker touch his ball with the instrument twice, the stroke is
foul.
46. If a striker be impeded in his stroke by his adversary or a
spectator, he has a right to recommence the stroke.
47. If the striker should accidentally move his own ball, without
intending at the time to make a stroke, he loses no point; but the
adversary may replace the ball.
48. If the striker touch his ball, and make his mace or cue go over or
past it, he loses one point.
49. If either of the players, in the act of striking, happen to move his
own, the adversary’s, or the red ball, from the place it occupied on the
table, it is a foul stroke.
Public-domain text, read in full here on John Shaqi.
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