Refer for a moment to Fig. 3. The point A, moving to the right, traces
out the line AC. The line AC, moving away in a new direction, traces
out the square ACEG at the base of the cube. The square AEGC, moving
in a new direction, will trace out the cube ACEGBDHF. The vertical
direction of this last motion is not identical with any motion possible
in the plane of the base of the cube. It is an entirely new direction,
at right angles to every line that can be drawn in the base. To trace
out a tesseract the cube must move in a new direction—a direction at
right angles to any and every line that can be drawn in the space of
the cube.
The cubic sections of the tesseract are related to the cube we see, as
the square sections of the cube are related to the square of its base
which a plane being sees.
Let us imagine the cube in our space, which is the base of a tesseract,
to turn about one of its edges. The rotation will carry the whole body
with it, and each of the cubic sections will rotate. The axis we see
in our space will remain unchanged, and likewise the series of axes
parallel to it about which each of the parallel cubic sections rotates.
The assemblage of all of these is a plane.
Hence in four dimensions a body rotates about a plane. There is no such
thing as rotation round an axis.
We may regard the rotation from a different point of view. Consider
four independent axes each at right angles to all the others, drawn in
a four-dimensional body. Of these four axes we can see any three. The
fourth extends normal to our space.
Rotation is the turning of one axis into a second, and the second
turning to take the place of the negative of the first. It involves
two axes. Thus, in this rotation of a four-dimensional body, two axes
change and two remain at rest. Four-dimensional rotation is therefore a
turning about a plane.
As in the case of a plane being, the result of rotation about a
line would appear as the production of a looking-glass image of the
original object on the other side of the line, so to us the result
of a four-dimensional rotation would appear like the production of a
looking-glass image of a body on the other side of a plane. The plane
would be the axis of the rotation, and the path of the body between its
two appearances would be unimaginable in three-dimensional space.
[Illustration: Fig. 3 (131).]
Public-domain text, read in full here on John Shaqi.
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