The Gaming Table: Its Votaries and Victims. Volume 1 (of 2)Steinmetz, Andrew
History
The Gaming Table: Its Votaries and Victims. Volume 1 (of 2)
Steinmetz, Andrew
Gambling
'There are more chances, or rather subdivisions of chances, to entice
the player to back the "numbers;" for these the stations of the ball are
as capricious as womankind; and it is, of course, extremely rare that a
player will fix upon the particular number that happens to turn up. But
he may place a piece of money _a cheval_, or astride, on the line which
divides two numbers, in which case (either of the numbers turning up)
he receives sixteen times his stake. He may place it on the cross lines
that divide four numbers, and, if either of the four wins, he will
receive eight times the amount of his stake. A word as to _Zero_. Zero
is designated by the compartment close to the wheel's diameter, and
zero, or blank, will turn up, on an average, about once in seventy
times. If you have placed money in zero, and the ball seeks that haven,
you will receive thirty-three times your stake.'
The twin or elder brother of _Roulette_, played at Hombourg, _Rouge et
Noir_, or _Trente et Quarante_, is thus described by Mr Sala:--
'There is the ordinary green-cloth covered table, with its brilliant
down-coming lights. In the centre sits the banker, gold and silver in
piles and _rouleaux_, and bank-notes before him. On either hand, the
croupier, as before, now wielding the rakes and plying them to bring
in the money, now balancing them, now shouldering them, as soldiers do
their muskets, half-pay officers their canes, and dandies their silk
umbrellas. The banker's cards are, as throughout all the Rhenish
gaming-places, of French design; the same that were invented, or, at
least, first used in Europe, for crazy Charles the Simple. These cards
are placed on an inclined plane of marble, called a _talon_.
'The dealer first takes six packs of cards, shuffles them, and
distributes them in various parcels to the various punters or players
round the table, to shuffle and mix. He then finally shuffles them, and
takes and places the end cards into various parts of the three hundred
and twelve cards, until he meets with a _court card_, which he must
place upright at the end. This done, he presents the pack to one of
the players to cut, who places the pictured card where the _dealer_
separates the pack, and that part of the pack beyond the pictured card
he places at the end nearest him, leaving the pictured card at the
bottom of the pack.
'The dealer then takes a certain number of cards, about as many as would
form a pack, and, looking at the first card, to know its colour, puts it
on the table with its face downwards. He then takes two cards, one red
and the other black, and sets them back to back. These cards are turned,
and displayed conspicuously, as often as the colour varies, for the
information of the company.
Public-domain text, read in full here on John Shaqi.
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