The Gaming Table: Its Votaries and Victims. Volume 2 (of 2)Steinmetz, Andrew
History
The Gaming Table: Its Votaries and Victims. Volume 2 (of 2)
Steinmetz, Andrew
Gambling
Some say that the four kings represent those famous champions of
antiquity--David, Alexander, Julius Caesar, and Charlemagne; and that
the four queens, Argine, Pallas, Esther, and Judith, are the respective
symbols of majesty, wisdom, piety, and fortitude; and there can be no
doubt, if you look attentively on the queens of a pack of cards, you
will easily discern the appropriate expressions of all these attributes
in the faces of the grotesque ladies therein depicted. The valets, or
attendants, whom we call knaves, are not necessarily 'rascals,' but
simply servants royal; at first they were knights, as appears from the
names of some of the famous French knights being formerly painted on the
cards.
Thus a pack of cards is truly a monument of the olden time--the days of
chivalry and its numberless associations.
In addition to the details I have given in the previous chapter
respecting the probability of holding certain cards, there are a few
other curious facts concerning them, which it may be interesting to
know.
There is a difference in the eyes of two of the knaves--those of
diamonds and hearts, more apparent in the old patterns, suggesting the
inference that they are blind. This has been made the basis of a card
trick, as to which two of the four knaves presenting themselves would be
selected as servants. Of course the blind ones would be rejected. A bet
is sometimes proposed to the unwary, at Whist, but one of the party will
have in his hand, after the deal, only one of a suit, or none of a suit.
The bet should not be taken, as this result very frequently happens.
Lastly, there is an arithmetical puzzle of the most startling effect
to be contrived with a pack of cards, as follows. Let a party make up
parcels of cards, beginning with a number of pips on any card, and then
counting up to twelve with individual cards. In the first part of the
trick it must be understood that the court cards count as ten, all
others according to the pips. Thus, a king put down will require only
two cards to make up 12, whereas the ace will require 11, and so on.
Now, when all the parcels are completed, the performer of the trick
requires to know only the number of parcels thus made, and the
remainder, if any, to declare after a momentary calculation, the exact
number of pips on the first cards laid down--to the astonishment of
those not in the secret. In fact, there is no possible arrangement of
the cards, according to this method, which can prevent an adept from
declaring the number of pips required, after being informed of the
number of parcels, and the remainder, if any. This startling performance
will be explained in a subsequent chapter--amusing card tricks.
Public-domain text, read in full here on John Shaqi.
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