The Gaming Table: Its Votaries and Victims. Volume 2 (of 2)Steinmetz, Andrew
History
The Gaming Table: Its Votaries and Victims. Volume 2 (of 2)
Steinmetz, Andrew
Gambling
Piquet is said to have derived its name from that of its inventor, who
contrived it to amuse Charles VI. of France. The game was played with
thirty two cards, that is, discarding out of the pack all the deuces,
treys, fours, fives, and sixes. Regular piquet-packs were sold. In
reckoning up the points, every card counted for its value, as ten for
ten, nine for nine, and so on down to seven, which was, of course, the
lowest; but the ace reckoned for eleven. All court cards reckoned for
ten. As in other games, the ace won the king, the king the queen, and so
on, to the knave, which won the ten. The cards were dealt at option
by fours, threes, or twos, to the number of twelve, which was the
hand--'discarding' being allowed; but both the dealer and he that led
were OBLIGED to discard at least one card, let their game be ever so
good. When the cards were played out, each counted his tricks; and he
that had most reckoned 10 for winning the cards; if the tricks were
equal, neither reckoned at all. He who, without playing (that is,
according to the various terms of the game), could reckon up 30 in
hand, when his antagonist reckoned nothing, scored 90 for them; this was
called a repic; and all above 30 counted so many,--32 counting 92, and
so on. He who could make up 30, part in hand and part by play, before
the other made anything, scored 60; this was called a pic.
The game was also played as pool precisely according to the rules
briefly sketched as above, the penalty for losing being a guinea to the
pool.
Public-domain text, read in full here on John Shaqi.
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