The Gaming Table: Its Votaries and Victims. Volume 2 (of 2)Steinmetz, Andrew
History
The Gaming Table: Its Votaries and Victims. Volume 2 (of 2)
Steinmetz, Andrew
Gambling
Faro was played with an entire pack of cards, and admitted of an
indeterminate number of players, termed 'punters,' and a 'banker.' Each
player laid his stake on one of the 52 cards. The banker held a similar
pack, from which he drew cards, one for himself, placed on the right,
and the other, called the carte anglaise, or English card, for the
players, placed on the left. The banker won all the money staked on the
card on the right, and had to pay double the sums staked on those on
the left. Certain advantages were reserved to the banker:--if he drew
a doublet, that is, two equal cards, he won half of the stakes upon the
card which equalled the doublet; if he drew for the players the last
card of the pack, he was exempt from doubling the stakes deposited on
that card.
Suppose a person to put down 20s. upon a card when only eight are in
hand; the last card was a cipher, so there were four places to lose, and
only three to win, the odds against being as 4 to 3. If 10 cards only
were in, then it was 5 to 4 against the player; in the former case it
was the seventh part of the money, whatever it was, L1 or L100; in the
latter case, a ninth. The odds from the beginning of the deal insensibly
stole upon the player at every pull, till from the first supposed 4 per
cent. it became about 15 per cent.
At the middle of the 18th century the expenses of a Faro bank, in all
its items of servants, rent, puffs, and other incidental charges of
candles, wine, arrack-punch, suppers, and safeguard money, &c., in
Covent Garden, amounted to L1000 per annum. Throughout this century Faro
was the favourite game. 'Our life here,' writes Gilly Williams to George
Selwyn in 1752, 'would not displease you, for we eat and drink well, and
the Earl of Coventry holds a Pharaoh-bank every night to us, which we
have plundered considerably.' Charles James Fox preferred Faro to any
other game.
HAZARD.
This game was properly so called; for it made a man or undid him in the
twinkling of an eye.
It is played with only two dice; 20 persons may be engaged, or as many
as will. The chief things in the game are the Main and the Chance. The
chance is the caster's and the main is the setter's.
There can be no main thrown above 9, nor under 5; so that 5, 6, 7, 8,
and 9 are all the mains which are flung at Hazard. Chances and nicks are
from 4 to 10. Thus 4 is a chance to 9, 5 to 8, 6 to 7, 7 to 6, 8 to 5,
and 9 and 10 a chance to 5, 6, 7, and 8; in short, 4, 5, 6, 7, 8, 9, and
10 are chances to any main, if any of these 'nick' it not.
Nicks are either when the chance is the same with the main, as 5 and
5, 6 and 6, 7 and 7, and so on; or 6 and 12, 7 and 11, 8 and 12, where
observe, that 12 is out to 9, 7, and 5, and 11 is out to 9, 8, 6, and 5.
Public-domain text, read in full here on John Shaqi.
Reviews
Reviews
No reviews yet
Be the first to share your thoughts on this work.
Elsewhere in the archive
Join the Discussion
Join the discussion
Sign in to leave a comment or review.
Sign InorCreate an account