The Gaming Table: Its Votaries and Victims. Volume 2 (of 2)Steinmetz, Andrew
History
The Gaming Table: Its Votaries and Victims. Volume 2 (of 2)
Steinmetz, Andrew
Gambling
The gambling which was carried on in the private rooms of the wine and
oyster houses, about thirty years ago, and perhaps later, was just such
as that which had so long flourished in the low vicinity of St James's.
Indeed, the constant frequenters of the former had attained the most
profound knowledge of the art of robbing at the West End gaming houses.
The blacklegs visited the saloons every night, in order to pick up
new acquaintances among the young and inexperienced. They were polite,
well-dressed, gentlemanlike persons; and if they could trace anything
'soft' in the countenance of a new visitor, their wits went to work at
once to establish an acquaintance with him. Wine was set a-going, and
cards were proposed. The master of the concern soon provided a room, and
play advanced, accompanied by the certainty of loss to the unfortunate
stranger. But if the invitation to play was rejected, they made another
plant upon him. The ruffians attacked him through a passion of a
different kind. They gave the word to one of their female 'pals,' who
threw herself in his way, and prevailed upon him to accompany her to HER
establishment. In the morning the 'gentleman,' who in vain had solicited
him to play at the saloon the night before, would call--just to pay 'a
friendly visit.' Cards were again spoken of, and again proposed, with
the additional recommendation of the 'lady,' who offered to be the
partner of her friend in the game. The consequence was inevitable. Many
young noblemen and gentlemen were plundered by this scheme, of hundreds,
nay, of thousands of pounds. To escape without loss was impossible. They
packed and distributed the cards with such amazing dexterity, that they
could give a man, as it were, whatever cards they pleased.
CARDS THAT WOULD BEAT THE D--L HIMSELF!
A number of sharpers were detected in a trick by which they had won
enormous sums. An Ecarte party, consisting of a nobleman, a captain in
the army, an Armenian gentleman, and an Irish gentleman, sat down in one
of the private chambers attached to one of the large wine and shell-fish
rooms. The Armenian and the Irishman were partners, and were wonderfully
successful; indeed, so extraordinary was their luck in turning up cards,
that the captain, who had been in the town for some time, suspected the
integrity of his competitors, and, accordingly, handled the cards very
minutely. He soon discovered that there was an 'old gentleman' (a
card somewhat larger and thicker than the rest of the pack, and in
considerable use among the LEGS) in the midst of them. The captain and
his partner exclaimed that they were robbed, and the cards were sealed
up, and referred to a card-maker for his opinion.
'The old saying,' said the referee, 'that THE CARDS WOULD BEAT THE
CARD-MAKER, was never more true than it is in this instance, for this
pack would beat not only me, but the very d--l himself; there is not
only an OLD GENTLEMAN, but an OLD LADY (a card broader than the rest)
amongst them.'
Public-domain text, read in full here on John Shaqi.
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