The Golden Bough: A Study in Magic and Religion (Third Edition, Vol. 07 of 12)Frazer, James George
Religion
The Golden Bough: A Study in Magic and Religion (Third Edition, Vol. 07 of 12)
Frazer, James George
Magic; Mythology; Religion; Superstition
324 Ch. Keysser, “Aus dem Leben der Kaileute,” in R. Neuhauss, _Deutsch
Neu-Guinea_, iii. (Berlin, 1911) pp. 3, 9 _sq._, 12 _sq._
325 Ch. Keysser, _op. cit._ pp. 123-125.
M75 Games played by the Kai people to promote the growth of the yams and
taro. Tales and legends told by the Kai to cause the fruits of the
earth to thrive.
326 Ch. Keysser, _op. cit._ iii. 125 _sq._
327 Ch. Keysser, _op. cit._ iii. 161.
M76 Thus among these New Guinea people games are played and stories told
as charms to ensure good crops.
328 On the principles of homoeopathic or imitative magic, see _The Magic
Art and the Evolution of Kings_, i. 52 _sqq._ The Esquimaux play
cat’s cradle as a charm to catch the sun in the meshes of the string
and so prevent him from sinking below the horizon in winter. See
_The Magic Art and the Evolution of Kings_, i. 316 _sq._ Cat’s
cradle is played as a game by savages in many parts of the world,
including the Torres Straits Islands, the Andaman Islands, Africa,
and America. See A. C. Haddon, _The Study of Man_ (London and New
York, 1898), pp. 224-232; Miss Kathleen Haddon, _Cat’s Cradles from
Many Lands_ (London, 1911). For example, the Indians of
North-western Brazil play many games of cat’s cradle, each of which
has its special name, such as the Bow, the Moon, the Pleiades, the
Armadillo, the Spider, the Caterpillar, and the Guts of the Tapir.
See Th. Koch-Grünberg, _Zwei Jahre unter den Indianern_ (Berlin,
1909-1910), i. 120, 123, 252, 253, ii. 127, 131. Finding the game
played as a magical rite to stay the sun or promote the growth of
the crops among peoples so distant from each other as the Esquimaux
and the natives of New Guinea, we may reasonably surmise that it has
been put to similar uses by many other peoples, though civilised
observers have commonly seen in it nothing more than a pastime.
Probably many games have thus originated in magical rites. When
their old serious meaning was forgotten, they continued to be
practised simply for the amusement they afforded the players.
Another such game seems to be the “Tug of War.” See _The Golden
Bough_,2 iii. 95.
329 See _Taboo and the Perils of the Soul_, pp. 318 _sqq._
330 Stefan Lehner, "Bukaua," in R. Neuhauss, _Deutsch Neu-Guinea_, iii.
(Berlin, 1911) pp. 478 _sq._
M77 The Yabim of German New Guinea also tell tales on purpose to obtain
abundant crops.
331 See _Taboo and the Perils of the Soul_, p. 386.
332 H. Zahn, “Die Jabim,” in R. Neuhauss, _Deutsch Neu-Guinea_, iii.
(Berlin, 1911) p. 290.
333 H. Zahn, _op. cit._ pp. 332 _sq._
M78 Specimens of Yabim tales told as charms to procure a good harvest.
Such tales may be called narrative spells.
334 H. Zahn, _op. cit._ p. 333.
Public-domain text, read in full here on John Shaqi.
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