The Japan expedition. Japan and around the world: An account of three visits to the Japanese empire, with sketches of Madeira, St. Helena, cape of Good Hope, Mauritius, Ceylon, Singapore, China, and Loo-ChooSpalding, J. W. (J. Willett)
History
The Japan expedition. Japan and around the world: An account of three visits to the Japanese empire, with sketches of Madeira, St. Helena, cape of Good Hope, Mauritius, Ceylon, Singapore, China, and Loo-Choo
Spalding, J. W. (J. Willett)
Japan -- Description and travel; Voyages and travels
“The Japanese game of Sho-ho-ye corresponds to our game of chess.
This game is played by two persons, with forty pieces (twenty on
either side), and upon a chequer-board of eighty-one squares-nine on
each side. The board is of one uniform color, though the square might
be colored, as with us, for the sake of convenience. The pieces are
also of one uniform color, as they are used (at pleasure) by either
party, as his own, after being captured from the adversary. They are
of various sizes, are long and wedge-shaped, being at the same time
sharpened from side to side, in front, and the name of each piece is
inscribed upon it—both the original and the one assumed upon being
reversed—(as below). Each player distinguishes his men, or pieces by
always having the pointed and thin end forward. But they would be more
readily known if the back parts of all were painted with some decided
and striking color, as that part of his own men is seen by each player
only, and if the fronts of all the men were painted of some other
color, as that part of the adversary’s piece is seen by either player
only. They are laid flat upon the board (front forward), and thus their
names are plainly visible. They capture, as in chess, by occupying the
places of the captured pieces. The king, Oho-shio, being the chief
piece, can not remain in check—and when check-mated the game is lost.
“The pieces are named, and are placed upon the board as follows:—
“Oho-shio (king)—centre square, first row.
“Kin-shio (gold), or chief counseller—upon first row, and on either
side of Oho-shio.
“Gin-shio (silver, or sub-counseller)—upon first row, and one on each
square next outside Kin-shio.
“Kiema (flying-horse)—upon first row, and one on each square next
outside Gin-shio.
“Kioshia (fragrant chariot)—one upon each corner square, first row.
“Hishia (flying chariot)—on second square, second row, right side of
the board.
“Kakuko (the horn)—on second square, second row, left side of the
board.
“Ho-hei (the soldiery)—on all the nine squares of the third row.
“The moves and powers of the pieces are as below, only noting that in
capturing there is no deviation from them, as with us in the case of
pawns.
“_Oho-shio_ moves and takes on one square in any direction.
“_Kin-shio_ as the Oho-shio, except that he can not move diagonally
backward.
“Neither of the above are ever reversed or acquire different powers;
but all the pieces below may be reversed (at the option of the player)
when they move _to_ and _from_ any square in any of the adversary’s
first three rows, and they do thereby acquire different powers, as well
as different names.
“_Gin-shio_ moves and takes as the _Oho-shio_, except that he can
not move directly to either side, or directly backward. When he is
reversed, or turned over, he becomes a _Gin-Nari-Kin_, and acquires all
the powers (and those alone) of the _Kin-shio_.
Public-domain text, read in full here on John Shaqi.
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